3 Commits

Author SHA1 Message Date
Aaron Suen
3a4bfdb258 One last refactor to ambient sounds.
Make tree sounds managed by the mod that defines the nodes in
question using register_ambient, consistent with other things like
fluids.

nc_envsounds is now responsible for just the air moving and
cave dripping sounds made by air itself.

Common windiness logic moved into api layer.
2019-09-02 11:34:14 -04:00
Aaron Suen
c9035f55d8 Add open-air wind sounds, consolidate wind ambiance. 2019-09-01 23:18:53 -04:00
Aaron Suen
46c8a6d555 Add wind ambiance to trees, varying with altitude. 2019-09-01 10:07:48 -04:00