The inability to make solid white surfaces
has been a significant limitation to in-game
artistic expression for a while; this is an
inexpensive fix for that.
- Add missing code authors
- Separate translations into a separate listing
section, because it has a LOT of authors, each
of whom actually touch a very narrow part of
the project.
Machine automation running based on these
dynamic shadows should be allowed to respond
much faster. This especially affects skyrealm
aggregate scorching.
A heisenbug has been observed causing some
of the concrete brick doors not to be registered
on startups randomly/rarely. No cause has
been found yet, though it could be an issue
with MT's mod loading order; this is the only
hypothesis that seems consistent with the
existing code.
Try using register_on_register_item instead of
just looping through currently-existing defs, to
see if this fixes it.
When growing a new sponge, always clear the
cumulative growth, don't allow a single sponge
to keep spawning more sponges ad infinitum
each time the ABM fires.
Apparently the eggcorn_planted node needs to
have paramtype="light" to have actual light for
the sprout part, and we have to deal with the
fact that the base probably passes light now.
Using smooth lighting hides the lighting glitch.
Problems seem to arise when using a door
for an optic timer to produce exact 2 second
cycles. Timing jank can cause the cycle to
trigger faster than downstream doors are
actually ready to trigger, causing some doors
to fail to fire, causing machine desync errors.
Try allowing ablation to refire sooner (but not
immediately) if the power is removed from the
lens pushing the door.
It seems as though this might have reduced the
reliability of DNTs firing in some circumstances,
since the timer isn't being set. Revert this one
change to see if it improves reliability.
It shouldn't consume the whole tool, but
should wear it. Without having groups to
use, just wear the tool based on whichever
group is most "lenient" in terms of uses.
- Prevent them from interfering with each other if
one machine is used to host the game in "Host
Server" non-dedicated mode and another is used
to actually join to take the screenshot.
- Multiple player YCTIWY things shouldn't happen
anymore.
- Rebuild alpha image on demand from updated release image and
some filters and masks.
- Don't bother including the "release" screenshot in the alpha
edition listing, since it's sort of redundant and makes the
CDB page layout look a bit crappier on most screen sizes.
Now we dig nodes much more rarely when
landing, so that there's a good chance that
merely dropping an item is non-destructive,
unless we have no other choice. There is still
a chance of a random dig, so that "item
fountain" exploits are still self-resolving.