This is allows you to split a stack by throwing individual items
with sneak-drop, letting them settle into a single stack, and
then sneak-digging the stack to keep it separate in your inventory.
This makes it possible to split stacks into arbitrary quantities
without having to use the inventory GUI.
- Defined nodes, slabs, and prills of lode.
- Heating lode ore releases hot lode prills.
- Lode things in stack can air-cool to anneal or water-quench to
harden/temper. Cooling of placed nodes/slabs is planned.
- Hot items cannot be carried; picking them up causes damage and
causes player to drop them.
- Random initial rotation.
- When stackable items represent a complete full stack, rotate
about 1/3 as fast as normal. This subtle cue helps organizing
storage by finding available space, but you still need to pick
up the stack if you want an EXACT count.
Try to standardize the way we handle tools, materials, digtimes.
- Levels start at 1 and work upwards.
- Level 1 is for "hand" or "primitive" tools.
- Levels 2+ are wood, stone, metal, etc.
- Link dig times, tool levels, and durability together.
- Material groups now define standard "base dig times" which
are the main thing that makes e.g. stone harder to dig than dirt.
The speed of digging almost everything will probably have changed,
in some cases not for the better; much testing will be needed.