- Move time_speed into config defaults instead of overwriting
host's minetest.conf (affects other SP worlds).
- Keep time synced in a loop now, to compensate for the fact that
time_speed might be overridden.
- Correct the exact time of day for "no shadow time" to 0.2, which
seems to work in the corner-case empirically. The previous
value of 5/24 still had long faint shadows on a perfectly flat
world.
Use grid-aligned pixel locaiton for calculating
opacity so each star pixel position has only one
opacity level associated with it, rather than the
multiple that can currently occupy that opacity
range.
When not pathologically near spawn, a magenta
star appears above pointing toward spawn, and
giving an indication (logarithmic magnitude) of
the distance to spawn.
Using pngquant this time, instead of GIMP. It seems pngquant at
least is smart enough to preserve the exact RGB value of the
single most common color used in all the images.
Sadly I don't have a way to make fog color texture
pack customizable, so it will have to be hard-coded
for now, and TP artists may want to advise players
to just disable fog if they can, or maybe a CSM could
work...
This removes the day/night cycle from NodeCore,
which experience seems to suggest may be more of
an annoyance than a useful and interesting gameplay
feature.
Some aspects of gameplay are notably altered, such
as the balance between artificial and natural light,
and the operation of optics (no more solar lenses).
The overall atmosphere of the game is also deeply
changed by this, taking on a timeless, dream-like
quality. It remains to be seen whether this change is
beneficial or even tolerable.
- No day/night cycle, no sun/moon.
- Get rid of clouds too.
- Skybox is now 100% texture-packable.
- Natural light diminishes with depth.
Night-time no longer disrupts gameplay topside, but
skylights are no longer useful to an infinite depth and
artificial light is necessary for all deep mining.