We want to start requiring translation informing to
happen at loadtime, so we can sort strings into
groups by mod, so we can (1) keep the base NC
locale data clean of optional mods, and (2) manage
translations for mods separately.
- Collapse all nodecore "core" mods in the /mods listing, so it's
easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
a little easier.
Translations are currently by holistic strings, i.e.
no parameterization. This may create some busy
work for translators, but gives them more freedom
to account for differences between languages.
A translation template file is written out to the world
path on game start, so translators have a seed to
work from.