Aaron Suen
85bc45e3a6
Fixed a couple of warnings.
2019-01-12 20:46:56 -05:00
Aaron Suen
983f698f2c
Refacs, start on iron ore.
...
Iron ore is distributed in sheets. The ore itself will not be
exposed to the air (or any other material other than stone) but
can be detected by the rusty tint it gives nearby rocks.
Iron ore is a stone that yields cobble infused with iron.
Smelting processes to produce steels are TBD.
2019-01-08 02:03:18 -05:00
Aaron Suen
79a71d7b25
Provide depth to scan_flood kernel
2019-01-06 19:23:18 -05:00
Aaron Suen
45441071ab
Make items on ground have a shadow.
...
There are 4 different states for things in the world:
- Regular node in world
- Item stack on ground
- Item entity (falling)
- Falling node entity
The entity states are not interactable at all, and regular node
doesn't rotate. We can help differentiate node-in-air vs
node-stack-on-ground with a shadow visual.
Sometimes a node will get stuck as an entity inside another node's
negative space (e.g. a nodebox) and having a way to tell that it's
not a real one should maybe help.
2019-01-06 18:46:00 -05:00
Aaron Suen
714e2d40ac
Add cobble and loose cobble for pick usage.
...
Loose cobble now requires a mallet to repack into cobble.
2019-01-06 17:09:34 -05:00
Aaron Suen
195a6a2f7f
Added grass spread/decay.
...
Not super-important right now, but it was getting annoying.
2019-01-06 15:09:59 -05:00
Aaron Suen
f9abfc5e22
Fire refinements.
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- Make some more materials flammable.
- Flammable items in stack form burn up too.
- Some items burn away without converting into fuel.
2019-01-06 14:51:09 -05:00
Aaron Suen
4440e1f0b8
Sticks burn up in presence of fire.
2019-01-06 14:26:27 -05:00
Aaron Suen
6a50eb33b9
Burn up sticks instead of just deleting.
...
This actually makes it a little easier to start a fire, in case
the node we picked to send sparks to isn't flammable enough; the
fire here may last long enough that, depending on ABM timing,
nearby tinder may catch fire anyway.
2019-01-06 13:11:51 -05:00
Aaron Suen
915cd773e2
Stricter fire starting: node must be max flammability.
2019-01-06 13:05:51 -05:00
Aaron Suen
62f0db49e0
Fire mod is now basically functional.
...
"Qualitative" fire now works, spreads, etc.
Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00
Aaron Suen
7d29907ab2
Some API refactors.
...
- Clean up utils into multiple files.
- Standardize limited ABM.
- Standardize debug trace handling. Instead of using chat_send_all
to debug, and then having to remember to remove before release,
allow privileged players to receive all server debug messages.
2019-01-06 12:02:37 -05:00
Aaron Suen
66a97860c7
Better group name.
2019-01-05 23:13:24 -05:00
Aaron Suen
e2dd2de5ba
Leaf decay, woodcraft wears tools.
2019-01-05 23:11:38 -05:00
Aaron Suen
6d5432bd6b
Prevent pummeling non-single stacks.
...
Allowing this could let you pound a whole stack of loose sand
into a single node of regular sand.
2019-01-05 21:33:15 -05:00
Aaron Suen
82d88b2e42
Make tree logs choppable!
2019-01-04 20:36:46 -05:00
Aaron Suen
9f0f2b161e
New look for adze consistent with other tools.
2019-01-04 20:32:04 -05:00
Aaron Suen
5df6e644e9
Finished basic wood tools, optimized images.
2019-01-04 20:27:44 -05:00
Aaron Suen
3b0d6b4b57
Fixed various right-click-place issues, stub for new wood tools.
2019-01-04 20:11:04 -05:00
Aaron Suen
614a96b1cc
Fix broken tool-head chipping.
2019-01-04 00:05:10 -05:00
Aaron Suen
93b123ada5
Prevent placing a stack of nothing via right-click.
2019-01-03 23:54:49 -05:00
Aaron Suen
0e73d15ac4
Fix errors, remove debugging hook.
2019-01-03 23:52:05 -05:00
Aaron Suen
a8a0c6f753
Fix missing falling check on placement.
...
Note that craft check still takes place before falling, so items
can still be placed into a suspended position to complete a craft.
2019-01-03 23:49:19 -05:00
Aaron Suen
45a6c259ce
Infrastructure (hack) for placing/crafting with non-node items.
...
Right-clicking with an item now by default places one as a stack
node. When placing this way, crafting detection applies.
Had to copy in a bit of code from builtin.
2019-01-03 23:42:53 -05:00
Aaron Suen
67a0761e96
Clean up toolheads, refac pummel extension.
2019-01-03 23:19:41 -05:00
Aaron Suen
9fb8b9ed8c
Unify some near-duplicate API's.
2018-12-30 20:09:33 -05:00
Aaron Suen
f7b3cab04f
Fix tool head names a bit.
2018-12-30 19:56:15 -05:00
Aaron Suen
0c730c9501
Better tool chipping process: pummel them in itemstack form.
2018-12-30 19:37:59 -05:00
Aaron Suen
cbee3fa367
Initial prototype for tool heads.
...
They don't look right with the "signlike" render type. May need
to find a way to allow a craftitem to be pummeled when in
"item node" form.
2018-12-30 19:16:16 -05:00
Aaron Suen
78f4c8bd74
Fix crafting, move staff to woodworking.
2018-12-30 18:44:28 -05:00
Aaron Suen
c91151ab06
Start of a more flexible centralized crafting system.
2018-12-30 17:36:47 -05:00
Aaron Suen
7835a357da
API refacs, and some planning.
2018-11-05 20:03:05 -05:00
Aaron Suen
f301ac8d17
Better pummel particle image.
2018-11-05 00:34:02 -05:00
Aaron Suen
674f169090
Various touch-up.
2018-11-05 00:21:02 -05:00
Aaron Suen
e6977e1a0a
Added particle effects to pummelling.
...
Similar to crack texture on digging, this gives visual feedback
that what the user is doing is working, and just needs more time.
2018-11-04 23:30:06 -05:00
Aaron Suen
db302c8807
Smother fire to produce ash.
2018-11-04 22:19:32 -05:00
Aaron Suen
bd526122e8
Start initial stub work on fire.
2018-11-04 22:03:22 -05:00
Aaron Suen
8a316dea75
Lighter, less coal-like particles.
2018-11-03 21:24:25 -04:00
Aaron Suen
aa1da28637
Simplify knowledge, add pummel support, stack breaking particles.
2018-11-03 21:18:39 -04:00
Aaron Suen
8acfe467ac
Expose API.
2018-11-03 21:05:15 -04:00
Aaron Suen
7f619a4e4e
Remove debug messages.
2018-11-03 21:00:57 -04:00
Aaron Suen
41f4cbcbc8
Back out stubbed hints system for now.
2018-11-03 21:00:38 -04:00
Aaron Suen
d042609b85
Player knowledge tracking system.
...
Track a list of all unique experiences a player has had with
various nodes. This can be used for a hints/achievements system.
2018-11-03 20:58:49 -04:00
Aaron Suen
ac1d23c988
Merge nc_inv into nc_player.
...
Considering an eventual "achievement" system.
2018-11-03 19:23:33 -04:00
Aaron Suen
90574771c6
Simplify trees, since logs currently cannot be moved.
...
Presumably this will change in the future, but it's also not
a given that we should have a falling or rotating version of the
tree (or that it should also split to planks).
2018-11-03 19:18:28 -04:00
Aaron Suen
7bd9c4e63a
Use adze to split logs into planks.
2018-11-03 18:56:07 -04:00
Aaron Suen
90c7d2daaf
Clean up crack texture, refac tool crafting, dig/punch facing.
2018-11-03 17:40:04 -04:00
Aaron Suen
146d50bcb1
Very basic tree growth from EggCorns.
...
Right now, the growth timing is purely stochastic, and does not
factor in environment, light, space, or cumulative time.
2018-11-03 12:55:26 -04:00
Aaron Suen
4941a966e5
Double-res crack texture to make easier to see.
2018-11-03 12:11:50 -04:00
Aaron Suen
f69fd6ce72
Setup crack_anylength, fix a bug in loose repacking.
2018-11-03 12:02:44 -04:00