2386 Commits

Author SHA1 Message Date
Aaron Suen
85bc45e3a6 Fixed a couple of warnings. 2019-01-12 20:46:56 -05:00
Aaron Suen
983f698f2c Refacs, start on iron ore.
Iron ore is distributed in sheets.  The ore itself will not be
exposed to the air (or any other material other than stone) but
can be detected by the rusty tint it gives nearby rocks.

Iron ore is a stone that yields cobble infused with iron.

Smelting processes to produce steels are TBD.
2019-01-08 02:03:18 -05:00
Aaron Suen
79a71d7b25 Provide depth to scan_flood kernel 2019-01-06 19:23:18 -05:00
Aaron Suen
45441071ab Make items on ground have a shadow.
There are 4 different states for things in the world:
- Regular node in world
- Item stack on ground
- Item entity (falling)
- Falling node entity

The entity states are not interactable at all, and regular node
doesn't rotate.  We can help differentiate node-in-air vs
node-stack-on-ground with a shadow visual.

Sometimes a node will get stuck as an entity inside another node's
negative space (e.g. a nodebox) and having a way to tell that it's
not a real one should maybe help.
2019-01-06 18:46:00 -05:00
Aaron Suen
714e2d40ac Add cobble and loose cobble for pick usage.
Loose cobble now requires a mallet to repack into cobble.
2019-01-06 17:09:34 -05:00
Aaron Suen
195a6a2f7f Added grass spread/decay.
Not super-important right now, but it was getting annoying.
2019-01-06 15:09:59 -05:00
Aaron Suen
f9abfc5e22 Fire refinements.
- Make some more materials flammable.

- Flammable items in stack form burn up too.

- Some items burn away without converting into fuel.
2019-01-06 14:51:09 -05:00
Aaron Suen
4440e1f0b8 Sticks burn up in presence of fire. 2019-01-06 14:26:27 -05:00
Aaron Suen
6a50eb33b9 Burn up sticks instead of just deleting.
This actually makes it a little easier to start a fire, in case
the node we picked to send sparks to isn't flammable enough; the
fire here may last long enough that, depending on ABM timing,
nearby tinder may catch fire anyway.
2019-01-06 13:11:51 -05:00
Aaron Suen
915cd773e2 Stricter fire starting: node must be max flammability. 2019-01-06 13:05:51 -05:00
Aaron Suen
62f0db49e0 Fire mod is now basically functional.
"Qualitative" fire now works, spreads, etc.

Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00
Aaron Suen
7d29907ab2 Some API refactors.
- Clean up utils into multiple files.

- Standardize limited ABM.

- Standardize debug trace handling.  Instead of using chat_send_all
  to debug, and then having to remember to remove before release,
  allow privileged players to receive all server debug messages.
2019-01-06 12:02:37 -05:00
Aaron Suen
66a97860c7 Better group name. 2019-01-05 23:13:24 -05:00
Aaron Suen
e2dd2de5ba Leaf decay, woodcraft wears tools. 2019-01-05 23:11:38 -05:00
Aaron Suen
6d5432bd6b Prevent pummeling non-single stacks.
Allowing this could let you pound a whole stack of loose sand
into a single node of regular sand.
2019-01-05 21:33:15 -05:00
Aaron Suen
82d88b2e42 Make tree logs choppable! 2019-01-04 20:36:46 -05:00
Aaron Suen
9f0f2b161e New look for adze consistent with other tools. 2019-01-04 20:32:04 -05:00
Aaron Suen
5df6e644e9 Finished basic wood tools, optimized images. 2019-01-04 20:27:44 -05:00
Aaron Suen
3b0d6b4b57 Fixed various right-click-place issues, stub for new wood tools. 2019-01-04 20:11:04 -05:00
Aaron Suen
614a96b1cc Fix broken tool-head chipping. 2019-01-04 00:05:10 -05:00
Aaron Suen
93b123ada5 Prevent placing a stack of nothing via right-click. 2019-01-03 23:54:49 -05:00
Aaron Suen
0e73d15ac4 Fix errors, remove debugging hook. 2019-01-03 23:52:05 -05:00
Aaron Suen
a8a0c6f753 Fix missing falling check on placement.
Note that craft check still takes place before falling, so items
can still be placed into a suspended position to complete a craft.
2019-01-03 23:49:19 -05:00
Aaron Suen
45a6c259ce Infrastructure (hack) for placing/crafting with non-node items.
Right-clicking with an item now by default places one as a stack
node.  When placing this way, crafting detection applies.

Had to copy in a bit of code from builtin.
2019-01-03 23:42:53 -05:00
Aaron Suen
67a0761e96 Clean up toolheads, refac pummel extension. 2019-01-03 23:19:41 -05:00
Aaron Suen
9fb8b9ed8c Unify some near-duplicate API's. 2018-12-30 20:09:33 -05:00
Aaron Suen
f7b3cab04f Fix tool head names a bit. 2018-12-30 19:56:15 -05:00
Aaron Suen
0c730c9501 Better tool chipping process: pummel them in itemstack form. 2018-12-30 19:37:59 -05:00
Aaron Suen
cbee3fa367 Initial prototype for tool heads.
They don't look right with the "signlike" render type.  May need
to find a way to allow a craftitem to be pummeled when in
"item node" form.
2018-12-30 19:16:16 -05:00
Aaron Suen
78f4c8bd74 Fix crafting, move staff to woodworking. 2018-12-30 18:44:28 -05:00
Aaron Suen
c91151ab06 Start of a more flexible centralized crafting system. 2018-12-30 17:36:47 -05:00
Aaron Suen
7835a357da API refacs, and some planning. 2018-11-05 20:03:05 -05:00
Aaron Suen
f301ac8d17 Better pummel particle image. 2018-11-05 00:34:02 -05:00
Aaron Suen
674f169090 Various touch-up. 2018-11-05 00:21:02 -05:00
Aaron Suen
e6977e1a0a Added particle effects to pummelling.
Similar to crack texture on digging, this gives visual feedback
that what the user is doing is working, and just needs more time.
2018-11-04 23:30:06 -05:00
Aaron Suen
db302c8807 Smother fire to produce ash. 2018-11-04 22:19:32 -05:00
Aaron Suen
bd526122e8 Start initial stub work on fire. 2018-11-04 22:03:22 -05:00
Aaron Suen
8a316dea75 Lighter, less coal-like particles. 2018-11-03 21:24:25 -04:00
Aaron Suen
aa1da28637 Simplify knowledge, add pummel support, stack breaking particles. 2018-11-03 21:18:39 -04:00
Aaron Suen
8acfe467ac Expose API. 2018-11-03 21:05:15 -04:00
Aaron Suen
7f619a4e4e Remove debug messages. 2018-11-03 21:00:57 -04:00
Aaron Suen
41f4cbcbc8 Back out stubbed hints system for now. 2018-11-03 21:00:38 -04:00
Aaron Suen
d042609b85 Player knowledge tracking system.
Track a list of all unique experiences a player has had with
various nodes.  This can be used for a hints/achievements system.
2018-11-03 20:58:49 -04:00
Aaron Suen
ac1d23c988 Merge nc_inv into nc_player.
Considering an eventual "achievement" system.
2018-11-03 19:23:33 -04:00
Aaron Suen
90574771c6 Simplify trees, since logs currently cannot be moved.
Presumably this will change in the future, but it's also not
a given that we should have a falling or rotating version of the
tree (or that it should also split to planks).
2018-11-03 19:18:28 -04:00
Aaron Suen
7bd9c4e63a Use adze to split logs into planks. 2018-11-03 18:56:07 -04:00
Aaron Suen
90c7d2daaf Clean up crack texture, refac tool crafting, dig/punch facing. 2018-11-03 17:40:04 -04:00
Aaron Suen
146d50bcb1 Very basic tree growth from EggCorns.
Right now, the growth timing is purely stochastic, and does not
factor in environment, light, space, or cumulative time.
2018-11-03 12:55:26 -04:00
Aaron Suen
4941a966e5 Double-res crack texture to make easier to see. 2018-11-03 12:11:50 -04:00
Aaron Suen
f69fd6ce72 Setup crack_anylength, fix a bug in loose repacking. 2018-11-03 12:02:44 -04:00