11 Commits

Author SHA1 Message Date
Aaron Suen
9607bcc6a6 Start working on sounds, plus minor refinements.
- Clean up registered_* usage patterns.
- Reduce tendancy of leaves to create stack nodes.
  Now they tend to stack up properly in-world more often.
- Tweak damage system to create "headroom" where minor
  damage doesn't cost inv slots immediately.
- Make player hand skin color match model skin.
- Cleanup/unify grass abm logic.
- Start installing new sounds by MagikEh

Sound source:
  https://github.com/MagikEh/SoundsOfWarr
2019-03-13 23:51:59 -04:00
Aaron Suen
8053bbc21c Transactional stability for optics.
- Make lens not flicker with light level dithering by using
  histerisis in threshold.
- Optical nodes always read the past world snapshot for creating
  the next snapshot, so there are no accidental fast paths
  through optical logic leading to glitches (hopefully).
2019-03-12 20:22:42 -04:00
Aaron Suen
0f0377da52 Make lens/prism light pass thru sunlight_propagates nodes.
This also prevents the lens from igniting them.

Made stick and staff at least as transarent as frames/ladders.
2019-03-09 19:46:52 -05:00
Aaron Suen
111338e56f Pound glass back into sand. Fix recipe prioritization for pummels. 2019-03-09 19:40:02 -05:00
Aaron Suen
122f1c1677 Lens firestarting. 2019-03-08 23:30:12 -05:00
Aaron Suen
c0e68a24b4 Add basic glass nodes, new textures. 2019-03-07 19:26:53 -05:00
Aaron Suen
0652636e47 Remove redundant rotations, simplifying node spinning. 2019-03-07 10:04:32 -05:00
Aaron Suen
cb78b5a334 Got immediate triggering working. 2019-03-07 01:40:26 -05:00
Aaron Suen
94082bc86a Prism and full logic basically working.
There seems to be an issue triggering events, so a lot of work
is being done by the abm to cover over this problem...

Much like my earlier work with sz_rotary, I suspect a lot of
fine-tuning will be needed.
2019-03-07 00:58:37 -05:00
Aaron Suen
e68693c062 Optic API works, lens basically works. 2019-03-07 00:35:27 -05:00
Aaron Suen
0d23186747 Start getting into nitty-gritty optical transmission protocol.
This is going to be a lot like sz_rotary from sztest, and one of
the more complex things to implement.
2019-03-04 23:49:16 -05:00