2009 Commits

Author SHA1 Message Date
Aaron Suen
a2f00b3c30 Fix fire-starting wield bug. 2019-02-21 09:35:31 -05:00
Aaron Suen
0df805f647 Fix lode tool head name capitalization. 2019-02-20 01:58:14 -05:00
Aaron Suen
8559316b89 Shelf fixes.
- Remove debugging code.
- We don't really need to be able to reach through shelves, but
  we don't want to miss when trying to access them, so make
  shelf hitboxes solid for now.
2019-02-20 00:48:55 -05:00
Aaron Suen
6d2b15a81b Item storage shelving. 2019-02-20 00:40:55 -05:00
Aaron Suen
7c9c5a06f2 Lode tools are now a thing! Rejoice! 2019-02-19 23:53:40 -05:00
Aaron Suen
b2bf45cf9a Pull in limited name visibility from old sztest mods. 2019-02-19 21:09:10 -05:00
Aaron Suen
2a33e77ea3 Remove debug code. 2019-02-19 19:05:48 -05:00
Aaron Suen
b622883995 Made living sponges spread. 2019-02-19 19:02:21 -05:00
Aaron Suen
8e4c677d76 Merge branch 'master' into sponge 2019-02-19 18:25:13 -05:00
Aaron Suen
33ba42965b Planning. 2019-02-19 18:25:01 -05:00
Aaron Suen
c1f3fbb241 Simplify sun-drying. 2019-02-19 13:53:06 -05:00
Aaron Suen
294fb0285f Some initial basic sponge wetting/drying logic. 2019-02-19 00:50:59 -05:00
Aaron Suen
5f4ff881d3 Merge branch 'master' into sponge 2019-02-19 00:41:34 -05:00
Aaron Suen
d184209521 Fix item settling behavior.
The old code wasn't working in v5.0+, due to the separation of
item entity physical_state into separate moving/sliding states.
Instead, just check to see if its position has remained unchanged
for a nominal amount of time before settling.
2019-02-19 00:34:12 -05:00
Aaron Suen
c1e7a3898d Add contribution guide. 2019-02-19 00:22:50 -05:00
Aaron Suen
c0d031eb24 Create initial node defs for sponges. 2019-02-16 19:34:53 -05:00
Aaron Suen
fa3871e99c Drop slabs, increase stepheight.
Non-cubic nodes wreak havoc with falling items and stacks.  The
general need for slabs can be worked around by increasing the
player's stepheight allowing traversal of normal terrain without
jumping.  Unfortunately this will only work in 5.0+, which should
hopefully be released soon.
2019-02-15 21:24:37 -05:00
Aaron Suen
0f84b244c2 More idea work. Lists are getting long, due for a pruning soon... 2019-02-11 22:00:43 -05:00
Aaron Suen
b4eff63552 Getting some suggestions for materials to work with.
I completely forgot about dungeons, but they could be a valuable
mapgen resource, and they really do need to be fleshed out better.
2019-02-11 21:41:36 -05:00
Aaron Suen
b8781192cb More planning. 2019-02-10 13:29:34 -05:00
Aaron Suen
c53fa52c9d Refine tree growth plans. 2019-02-10 12:40:13 -05:00
Aaron Suen
d98dac8483 Merge recipe refactor back into main branch.
This is a forced-non-fast-forward so we can keep track of where
master was before the merge.
2019-02-10 12:19:27 -05:00
Aaron Suen
70d9e7a320 Resolve flammable itemstack regression.
Using a separate ABM for this.  We may want the burn-up effect with
containers later, but it may have to be handled differently in
those cases as the container itself may have flammability
characteristics to take into account.

This SHOULD also resolve the problem with transient states of the
stack node (i.e. wherein it was temporarily empty) burning up,
which caused some things to burn up when they shouldn't.
Particularly egregious was the destruction of hot lode prills when
they dropped into forgefire.
2019-02-10 12:16:00 -05:00
Aaron Suen
1c8398a511 Fixed stack pummel particle regression. 2019-02-10 00:43:02 -05:00
Aaron Suen
8dac110942 Tone down particles, record last few regressions. 2019-02-10 00:34:25 -05:00
Aaron Suen
50875fc9d8 FINALLY finish converting remaining pummel stuff. 2019-02-10 00:25:57 -05:00
Aaron Suen
4b972b4d3b More recipe conversion, bugfixing. 2019-02-10 00:20:55 -05:00
Aaron Suen
a6c4ec6706 Fix crafting crash. 2019-02-09 23:36:39 -05:00
Aaron Suen
35d814fb43 Fix suspected infinite loop in nodefall. 2019-02-09 23:35:16 -05:00
Aaron Suen
1a3afc6fa9 Cleanup. 2019-02-09 23:24:01 -05:00
Aaron Suen
b02af51b20 Efficiency for heavily-used abm. 2019-02-09 23:00:38 -05:00
Aaron Suen
b5bd67d5a7 Finished pummel-craft API, started converting recipes. 2019-02-09 22:44:56 -05:00
Aaron Suen
beb36c2ee8 Merge branch 'master' into refac1 2019-02-09 14:00:18 -05:00
Aaron Suen
2d9eb0255e Typo. 2019-02-09 14:00:02 -05:00
Aaron Suen
8abaac5997 Guard against new players w/o certain stats. 2019-02-09 00:44:24 -05:00
Aaron Suen
1f719facc9 Merge branch 'master' into refac1 2019-02-09 00:36:14 -05:00
Aaron Suen
3d36d4eb7e Fix a crash on running out of hints. 2019-02-08 23:59:53 -05:00
Aaron Suen
6abbef6c25 Filled in missing hints. 2019-02-08 23:53:36 -05:00
Aaron Suen
e90ad9fda4 Added the beginnings of a hint/guide system. 2019-02-08 23:45:41 -05:00
Aaron Suen
05d4d52eb4 Survey of how we're using pummels right now. 2019-02-08 21:12:10 -05:00
Aaron Suen
1ba1d13fcc Craft eggcorn dirt instead of abming it. 2019-02-04 20:21:33 -05:00
Aaron Suen
33cbce23e5 Merge branch 'master' into refac1 2019-02-04 20:16:54 -05:00
Aaron Suen
d39b3a3949 Move version handling into base API. 2019-02-04 20:15:33 -05:00
Aaron Suen
a8009f4c0c Make eggcorns "attached" instead of "falling".
Functionally, When they land, they'll land as an item stack instead
of placing as a node.  Visually, they won't look huge as they fall
anymore.
2019-02-03 13:22:43 -05:00
Aaron Suen
08a27aaae2 Downscale eggcorn inventory/falling image. 2019-02-03 13:20:19 -05:00
Aaron Suen
d67f736ac5 Merge node_is into match. 2019-02-03 12:44:33 -05:00
Aaron Suen
2b8cc8fba2 Finished refactoring crafting into a separate mod.
Appears to work with existing functionality.

Next step will be to rework pummel to use a "recipe" system and
reuse most of the useful parts of the crafting system.
2019-02-03 12:10:27 -05:00
Aaron Suen
cb4b3482ad Clean up docs. 2019-02-03 11:25:14 -05:00
Aaron Suen
e78ba700a1 Some more adjustments.
Started flattening recipes.
2019-02-03 11:24:06 -05:00
Aaron Suen
ef8a756f8e Workaround https://github.com/minetest/minetest/issues/7020 2019-02-03 09:47:42 -05:00