6 Commits

Author SHA1 Message Date
Aaron Suen
70efb016af Add auditing for player stack movement 2020-06-18 07:20:15 -04:00
Aaron Suen
39dea8a2ae MAJOR: Code quality audit using luacheck.
- Removed lots of unused variables, a few shadowed identifiers.
- Removed a few sections of dead code.
2019-08-31 09:26:53 -04:00
Aaron Suen
fe2c153f9e Clean up all lua code style.
Formatting rules based on Paul Kulchenko's perl-based formatter...
http://notebook.kulchenko.com/programming/lua-beautifier-in-55-lines-of-perl
...using a single tab for indent.

Mostly pure whitespace changes.
2019-08-27 19:14:51 -04:00
Aaron Suen
dca1e58a85 Yet more inventory/pickup changes.
- Intercept /give commands.
- Provide an API for giving the player an item and inserting it
  into the inventory in the right place(s).
- Change the fill order.  We try to fill the current slot first,
  the continue to the right to the end of the bar, and then
  finally work our way left to the beginning.  I think this fill
  order should be most comfortable, in terms of having items tend
  to fall close to the cursor.
2019-03-28 22:52:48 -04:00
Aaron Suen
854493dcd9 Intercept /give and /giveme commands too. 2019-03-28 09:03:31 -04:00
Aaron Suen
47b4ae9bc6 Promote inventory pickup changes to a first-class feature mod.
Use interception where possible to modify destintion for items
directly instead of relying on post-hoc inventory rearrangement.

This should resolve the glitches where items appear in the wrong
place in inventory for a flash before being moved.
2019-03-27 22:10:45 -04:00