- Remove debugging code.
- We don't really need to be able to reach through shelves, but
we don't want to miss when trying to access them, so make
shelf hitboxes solid for now.
The old code wasn't working in v5.0+, due to the separation of
item entity physical_state into separate moving/sliding states.
Instead, just check to see if its position has remained unchanged
for a nominal amount of time before settling.
Non-cubic nodes wreak havoc with falling items and stacks. The
general need for slabs can be worked around by increasing the
player's stepheight allowing traversal of normal terrain without
jumping. Unfortunately this will only work in 5.0+, which should
hopefully be released soon.
Using a separate ABM for this. We may want the burn-up effect with
containers later, but it may have to be handled differently in
those cases as the container itself may have flammability
characteristics to take into account.
This SHOULD also resolve the problem with transient states of the
stack node (i.e. wherein it was temporarily empty) burning up,
which caused some things to burn up when they shouldn't.
Particularly egregious was the destruction of hot lode prills when
they dropped into forgefire.
Appears to work with existing functionality.
Next step will be to rework pummel to use a "recipe" system and
reuse most of the useful parts of the crafting system.
- Trees now take a long time to develop after planting.
- Environmental factors are important. Growth is aide by access
to dirt for roots, and extra moisture from nearby water sources.
Nobody was using the snooper; not worth the bother to host it.
Instead, consolidate player statistics tracking for the achievement
system. We can still use it for statistics collection, but users
would probably have to post world dumps for that.