Aaron Suen
4440e1f0b8
Sticks burn up in presence of fire.
2019-01-06 14:26:27 -05:00
Aaron Suen
62f0db49e0
Fire mod is now basically functional.
...
"Qualitative" fire now works, spreads, etc.
Rub 2 sticks/staves together to start a fire in nearby flammables.
2019-01-06 13:04:07 -05:00
Aaron Suen
66a97860c7
Better group name.
2019-01-05 23:13:24 -05:00
Aaron Suen
e2dd2de5ba
Leaf decay, woodcraft wears tools.
2019-01-05 23:11:38 -05:00
Aaron Suen
9f0f2b161e
New look for adze consistent with other tools.
2019-01-04 20:32:04 -05:00
Aaron Suen
5df6e644e9
Finished basic wood tools, optimized images.
2019-01-04 20:27:44 -05:00
Aaron Suen
3b0d6b4b57
Fixed various right-click-place issues, stub for new wood tools.
2019-01-04 20:11:04 -05:00
Aaron Suen
614a96b1cc
Fix broken tool-head chipping.
2019-01-04 00:05:10 -05:00
Aaron Suen
45a6c259ce
Infrastructure (hack) for placing/crafting with non-node items.
...
Right-clicking with an item now by default places one as a stack
node. When placing this way, crafting detection applies.
Had to copy in a bit of code from builtin.
2019-01-03 23:42:53 -05:00
Aaron Suen
67a0761e96
Clean up toolheads, refac pummel extension.
2019-01-03 23:19:41 -05:00
Aaron Suen
f7b3cab04f
Fix tool head names a bit.
2018-12-30 19:56:15 -05:00
Aaron Suen
0c730c9501
Better tool chipping process: pummel them in itemstack form.
2018-12-30 19:37:59 -05:00
Aaron Suen
cbee3fa367
Initial prototype for tool heads.
...
They don't look right with the "signlike" render type. May need
to find a way to allow a craftitem to be pummeled when in
"item node" form.
2018-12-30 19:16:16 -05:00
Aaron Suen
78f4c8bd74
Fix crafting, move staff to woodworking.
2018-12-30 18:44:28 -05:00
Aaron Suen
c91151ab06
Start of a more flexible centralized crafting system.
2018-12-30 17:36:47 -05:00
Aaron Suen
7835a357da
API refacs, and some planning.
2018-11-05 20:03:05 -05:00
Aaron Suen
674f169090
Various touch-up.
2018-11-05 00:21:02 -05:00
Aaron Suen
e6977e1a0a
Added particle effects to pummelling.
...
Similar to crack texture on digging, this gives visual feedback
that what the user is doing is working, and just needs more time.
2018-11-04 23:30:06 -05:00
Aaron Suen
aa1da28637
Simplify knowledge, add pummel support, stack breaking particles.
2018-11-03 21:18:39 -04:00
Aaron Suen
ac1d23c988
Merge nc_inv into nc_player.
...
Considering an eventual "achievement" system.
2018-11-03 19:23:33 -04:00
Aaron Suen
90574771c6
Simplify trees, since logs currently cannot be moved.
...
Presumably this will change in the future, but it's also not
a given that we should have a falling or rotating version of the
tree (or that it should also split to planks).
2018-11-03 19:18:28 -04:00
Aaron Suen
7bd9c4e63a
Use adze to split logs into planks.
2018-11-03 18:56:07 -04:00