20 Commits

Author SHA1 Message Date
Aaron Suen
baed978f6e Cap nodefall disturbance distance
Teleportation should cause some disturbance, maybe
plausibly even extra disturbance, but it shouldn't be
unlimited.
2020-06-24 00:53:38 -04:00
Aaron Suen
5648331c9f Replace all perplayer with playerstep 2020-06-22 22:47:33 -04:00
Aaron Suen
e0156b4742 Add profiler instrumentation metadata everywhere
N.B. the MT built-in profiler doesn't yet actually support reading
labels from bare-function registrations, so a builtin hack is
needed.
2020-06-15 07:21:39 -04:00
Aaron Suen
d0e6dcc410 Add "stasis" option and command.
This freezes many things that normally happen automatically
in the world, including most ABMs and AISMs, and a few other
custom step logic items like the player "hot potato" logic.

This can be used for "creative mode" purposes to setup a complex
build without it running itself away from you, and for texture
pack authors, to have time to see things that are normally
transient or difficult to observe because of the effects they have
on nearby things or players.
2020-01-10 06:26:07 -05:00
Aaron Suen
b7efac4a7f Note updates from discord. 2019-12-15 08:28:34 -05:00
Aaron Suen
b9e2f822f8 New flexible find_nodes_around api. 2019-11-30 10:28:35 -05:00
Aaron Suen
a12d44c4f8 Tighten up interact checks. 2019-11-28 08:55:09 -05:00
Aaron Suen
829e8aed81 Fix some things affected by spectators. 2019-11-25 21:46:29 -05:00
Aaron Suen
ac4ae381a6 Fix nodefall-disturb group falling.
Wrong falling check.  We don't need to check for repose
because that's already handled by an ABM.  Instead use the
standard check_for_falling that's recursive.
2019-11-23 09:27:06 -05:00
Aaron Suen
39dea8a2ae MAJOR: Code quality audit using luacheck.
- Removed lots of unused variables, a few shadowed identifiers.
- Removed a few sections of dead code.
2019-08-31 09:26:53 -04:00
Aaron Suen
fe2c153f9e Clean up all lua code style.
Formatting rules based on Paul Kulchenko's perl-based formatter...
http://notebook.kulchenko.com/programming/lua-beautifier-in-55-lines-of-perl
...using a single tab for indent.

Mostly pure whitespace changes.
2019-08-27 19:14:51 -04:00
Aaron Suen
50c4d2d094 Fix bad log formatting. 2019-04-07 18:44:35 -04:00
Aaron Suen
a674184df0 Fix deprecated getpos -> get_pos. 2019-04-06 20:34:13 -04:00
Aaron Suen
d8acafe9cc Switch from line_of_sight to raycast. 2019-04-06 20:31:12 -04:00
Aaron Suen
c43eaa10ec Fix bug that broke falling node hazards. 2019-04-06 20:20:04 -04:00
Aaron Suen
47b4ae9bc6 Promote inventory pickup changes to a first-class feature mod.
Use interception where possible to modify destintion for items
directly instead of relying on post-hoc inventory rearrangement.

This should resolve the glitches where items appear in the wrong
place in inventory for a flash before being moved.
2019-03-27 22:10:45 -04:00
Aaron Suen
393210db69 Start proper spectator support.
Make sure that non-built-in content respects the interact priv
and prevents spectator players from doing nasty stuff.
2019-02-24 21:54:33 -05:00
Aaron Suen
35d814fb43 Fix suspected infinite loop in nodefall. 2019-02-09 23:35:16 -05:00
Aaron Suen
d67f736ac5 Merge node_is into match. 2019-02-03 12:44:33 -05:00
Aaron Suen
8b8c20ec03 Add falling node hazards.
- Nodes that are falling do damage to those near to them from
  crushing and/or friction.
- Player activity can cause falling nodes left in precarious
  positions by mapgen to fall randomly.
2019-01-26 13:58:35 -05:00