- Collapse all nodecore "core" mods in the /mods listing, so it's
easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
a little easier.
Use interception where possible to modify destintion for items
directly instead of relying on post-hoc inventory rearrangement.
This should resolve the glitches where items appear in the wrong
place in inventory for a flash before being moved.
Players can specify the exact slot they want picked up items to go
into. Items will try to fit into the currently selected slot first
before filling additional slots according to normal rules.
This is experimental and may lead to lost or duplicate items!!
Hopefully this should end up being a lot more intuitive and
immersive than the old sneak-dig hack that only worked for certain
objects. It's consistent across all functionality that causes
items to be added to player invetory (including /give).
Unfortunately it adds yet another globalstep function, and a
fairly complex one at that...
- Inventory screen is now no longer game-interactive, and serves
as purely an "about" screen.
- Move the HUD components out of inv mod and into hud mod.
- Separate player setup mod for static physical limitations like
step height, inv size, etc.