926 Commits

Author SHA1 Message Date
Aaron Suen
a4f53947a2 Official issue number. 2019-10-13 09:38:07 -04:00
Aaron Suen
8cffc156ba Workaround for another builtin bug. 2019-10-13 09:31:22 -04:00
Aaron Suen
4eb4e80bc7 Fix log splitting. 2019-10-13 09:19:08 -04:00
Aaron Suen
3701e54c81 More notes from discord. 2019-10-12 18:58:23 -04:00
Aaron Suen
c32c32ed55 Bugfix for tree growth.
Dirt was repacking around planted eggcorns, killing them.
2019-10-12 17:09:42 -04:00
Aaron Suen
3b546ef2ee Tree trunks fall, dig to logs, logs rotate. 2019-10-12 11:41:07 -04:00
Aaron Suen
5a55e96aaa Cleanup and dedupe. 2019-10-11 21:09:48 -04:00
Aaron Suen
bc198c3b50 Clean up some resolved stuff from docs. 2019-10-11 20:04:38 -04:00
Aaron Suen
1c40762eae Further optimize large images. 2019-10-11 19:52:11 -04:00
Aaron Suen
984947830a Fixed water texture error. 2019-10-11 19:49:35 -04:00
Aaron Suen
ed2a9e9573 New experimental animated liquid textures.
These are based on the nodecore "honeycomb", so they should at
least thematically match the other textures somewhat, even if
they're not super-attractive.
2019-10-11 19:40:34 -04:00
Aaron Suen
d1259b7272 Update notes.
Door system now cleared quite a lot of long-term goals.
2019-10-11 08:59:30 -04:00
Aaron Suen
522a4c0de5 Laser ablation door operation.
This now allows optics to interact with doors, tying the two
systems together.
2019-10-11 08:34:50 -04:00
Aaron Suen
252d167544 Back out falling-node operation.
Falling nodes themselves are too unstable, so players should not
be encouraged to build machines that perpetually put nodes into
that state and destabilize the game.  Testing has led to some node
duplication exploits.

Leave the door operatoin rate nerf in place, though, since it will
help keep a lid on traffic.
2019-10-11 01:29:47 -04:00
Aaron Suen
feb9c5016d Nerf door op rate, falling node operation.
Also:
- Persist door squelch data.
- Work around crush damage logic issue...?
- Try to reduce unnecessary network packets?
2019-10-11 01:14:00 -04:00
Aaron Suen
f44f9941bb Fixed last known conveyor issue. 2019-10-11 00:22:32 -04:00
Aaron Suen
13a3c37d55 Better conveyor support.
Items riding a gear can "turn outward" if they hit a wall.
Unfortunately this creates a divergence in the tracing path,
causing "bubbles" to appear in solid conveyor trains.
2019-10-11 00:20:14 -04:00
Aaron Suen
1152a6885a Allow moving doors to push loose items.
There are a couple of large glaring limitations:
- Items are only pushed after doors operate, so can block doors.
- No "secondary direction" allowing items to migrate out, making
  practical conveyor belts unncessarily difficult.
2019-10-11 00:04:21 -04:00
Aaron Suen
b6168151bf Style consistency.
Avoid redefining tables on every call.
2019-10-06 12:06:36 -04:00
Aaron Suen
eea51889f1 Retire idea already spun off into separate mod. 2019-10-06 11:31:47 -04:00
Aaron Suen
1fbad4ad70 Buff torch firestarting ability. 2019-10-06 11:29:46 -04:00
Aaron Suen
d0ef7ab3ad Use torches for super-easy firestarting. 2019-10-06 11:26:30 -04:00
Aaron Suen
fb0aecaaea Make all loose nodes self-repack over time. 2019-10-06 11:22:56 -04:00
Aaron Suen
54e6ef9019 Fix door digging issue. 2019-10-06 10:37:15 -04:00
Aaron Suen
e4dba54be3 Lode smelting rework.
Separate ore melting and draining processes, to
ease the cognitive leap necessary to figure out
lode smelting.  Players now get feedback when
they have figured out the heating part of the
process, and the visual for cobble with molten
lode in it hints at the draining process.
2019-10-06 10:31:58 -04:00
Aaron Suen
02b05d70c2 Composting is good enough for now.
The current implementation is simpler than the
original plan, but feels balanced enough.
2019-10-06 09:32:59 -04:00
Aaron Suen
90dd2c259b Fix and clean up tree growth and composting. 2019-10-06 09:26:18 -04:00
Aaron Suen
d453df0bb8 New dirt cycle.
- Pack 8 leaves into 1 peat node.
- Leave peat nodes near soil and moisture to decompose further
  into humus.
- Humus is a high-quality soil that works like dirt in most
  ways, but grows trees quite a bit faster.
- Humus converts to dirt via grass (and eventually maybe other
  plant cultivation activities).
2019-10-06 00:08:59 -04:00
Aaron Suen
b8d340587e Deprecated function cleanup. 2019-10-05 17:49:16 -04:00
Aaron Suen
0ed1c497fd Missing some coremod registrations...?! 2019-10-05 17:42:02 -04:00
Aaron Suen
c147da4dde Convert from depends.txt to mod.conf 2019-10-05 11:24:16 -04:00
Aaron Suen
9e551f7694 Make dirt cycle plans a lot more interesting. 2019-10-05 10:40:25 -04:00
Aaron Suen
983cd7c4b5 One more idea... 2019-10-05 10:29:47 -04:00
Aaron Suen
0d2cfca4c1 Update issues from discord. 2019-10-05 10:28:38 -04:00
Aaron Suen
956b02b82e Fix underwater tree growth, add tree debugging.
Special tree growing command, requires debug privs.
2019-10-05 10:17:47 -04:00
Aaron Suen
ce9e68fa9b Fix item duplication bug. 2019-10-05 10:07:12 -04:00
Aaron Suen
0c494955ef Setup weblate sync tools, and pull a snapshot. 2019-10-04 19:27:56 -04:00
Aaron Suen
6a012aeacb Move all src dirs to subdirs of output targets.
This should make organization a little more consistent, and more
specific.
2019-10-04 19:13:30 -04:00
Aaron Suen
27e9a218b0 Don't retranslate any mod's translated strings, not just ours. 2019-10-02 07:40:14 -04:00
Aaron Suen
b24211c2ce Remove redundant translation entry. 2019-10-01 23:10:16 -04:00
Aaron Suen
955f41a578 Less tedious writing controls.
Once a writing node has been scrawled, hold your charcoal and...
- punch it to change between the 8 glyphs
- right-click it to change between 4 to 8 rotations
2019-10-01 22:49:12 -04:00
Aaron Suen
7fd1da272e Wield light effect works on thrown/dropped torches too. 2019-10-01 21:30:20 -04:00
Aaron Suen
2314097781 Tweak torch wield texture, extend avg life 50%. 2019-10-01 21:14:14 -04:00
Aaron Suen
0066343fd6 Rename the mod to nc_writing.
Nicer to have nothing alphabetically above nc_api, even though
it's not realistic to expect dependency order to match lexical
order in the long run...
2019-10-01 20:56:50 -04:00
Aaron Suen
5c37e4351d Merge branch 'dev' into writing 2019-10-01 20:05:31 -04:00
Aaron Suen
3e5a3b5f8c Remove the now-incorrect "torches are not a thing" tip.
We may need to provide some more information about torches later,
but for now, we simply won't disclaim their existence.
2019-10-01 19:27:43 -04:00
Aaron Suen
0a29fd34e9 Clean up sound handling, fix floating point timers. 2019-10-01 19:24:39 -04:00
Aaron Suen
8a65ab5367 Torch logic refactors.
- Unify burn-out logic to just always become ash.
- Reduce logic depth a bit on wield tick, but look for some
  early bail-outs.
- Combine ABM's.
2019-10-01 19:01:06 -04:00
Aaron Suen
77de117ea1 Place certain stacks as nodes.
If a node is specially tagges with the stack_as_node group, and
the stack size is exactly 1, place as a real node instead of a
stack node.

This reinstates logic from WAY back in the super-early pre-alpha
days, except only for nodes explicitly tagged this way.

This should be applied only to nodes that aren't transformed in
any non-desirable way when placed as nodes instead of stacks, and
can be dug the same ways as stacks (i.e. snappy = 1 or
crumbly = 1).

Currently applied to sticks, staves, leaves, ladders/frames,
and torches.  Ladder/frame placement offers some interesting
possibilities in terms of throwing ladders to rappel down holes.
2019-10-01 18:59:53 -04:00
Aaron Suen
a193b966a2 Code reorg, texture optimization.
Use the upstream coal textures from the fire mod, since that's
already a dependency, and we can make sure our textures are
consistent with the upstream ones.  Make the burning torch tip
look embery and not just coaly.
2019-10-01 18:52:05 -04:00