2 Commits

Author SHA1 Message Date
Aaron Suen
3a4bfdb258 One last refactor to ambient sounds.
Make tree sounds managed by the mod that defines the nodes in
question using register_ambient, consistent with other things like
fluids.

nc_envsounds is now responsible for just the air moving and
cave dripping sounds made by air itself.

Common windiness logic moved into api layer.
2019-09-02 11:34:14 -04:00
Aaron Suen
25b2831826 Add cave dripping, rename environment sound mod one more time. 2019-09-02 11:24:03 -04:00