Aaron Suen
fb63ad0a82
Fix some optics unloaded-area crashes.
2019-03-24 23:15:25 -04:00
Aaron Suen
c44d9879bd
Cut down on log noise from optics.
2019-03-24 19:52:14 -04:00
Aaron Suen
e08e017e04
Stop excess optic rechecks on ignores.
2019-03-24 18:24:37 -04:00
Aaron Suen
8a8533a8fc
Convert lode to new cooking recipe system.
2019-03-22 22:55:30 -04:00
Aaron Suen
da54ec1815
Start to unify cooking/cooling into recipe system.
2019-03-22 21:55:02 -04:00
Aaron Suen
1b395e3589
Lava-like ambiance for molten glass too.
2019-03-14 21:42:11 -04:00
Aaron Suen
66e8352889
Fluid and ambient sounds.
2019-03-14 21:35:33 -04:00
Aaron Suen
a2e68a3e71
Glass sounds.
2019-03-14 20:13:37 -04:00
Aaron Suen
9607bcc6a6
Start working on sounds, plus minor refinements.
...
- Clean up registered_* usage patterns.
- Reduce tendancy of leaves to create stack nodes.
Now they tend to stack up properly in-world more often.
- Tweak damage system to create "headroom" where minor
damage doesn't cost inv slots immediately.
- Make player hand skin color match model skin.
- Cleanup/unify grass abm logic.
- Start installing new sounds by MagikEh
Sound source:
https://github.com/MagikEh/SoundsOfWarr
2019-03-13 23:51:59 -04:00
Aaron Suen
7cae0bd430
Clean up optic processing code.
2019-03-12 20:30:59 -04:00
Aaron Suen
8053bbc21c
Transactional stability for optics.
...
- Make lens not flicker with light level dithering by using
histerisis in threshold.
- Optical nodes always read the past world snapshot for creating
the next snapshot, so there are no accidental fast paths
through optical logic leading to glitches (hopefully).
2019-03-12 20:22:42 -04:00
Aaron Suen
1382af2fac
Revert "Work around particle emission issues."
...
This reverts commit 78f1b2971abd5c221aea272d14a052d5fe65df00.
Turns out I was testing on an outdated client.
2019-03-10 03:48:44 -04:00
Aaron Suen
78f1b2971a
Work around particle emission issues.
...
Seems like minetest doesn't behave very well on trying to spawn
more than 1 particlespawner during a single tick.
Work around this so smoke comes out correctly...
2019-03-10 03:32:59 -04:00
Aaron Suen
e51b301888
Fix some :get_meta()/.get_meta() bugs.
2019-03-10 01:31:06 -05:00
Aaron Suen
50869403e0
Unified soaking/cooking API, smoke particles for cooling too.
2019-03-10 01:00:57 -05:00
Aaron Suen
1f932edab4
Add smoke particles to cooking recipes as they stand now.
...
Like pummeling, this should give feedback when players are doing
something right.
2019-03-10 00:24:16 -05:00
Aaron Suen
0f0377da52
Make lens/prism light pass thru sunlight_propagates nodes.
...
This also prevents the lens from igniting them.
Made stick and staff at least as transarent as frames/ladders.
2019-03-09 19:46:52 -05:00
Aaron Suen
111338e56f
Pound glass back into sand. Fix recipe prioritization for pummels.
2019-03-09 19:40:02 -05:00
Aaron Suen
122f1c1677
Lens firestarting.
2019-03-08 23:30:12 -05:00
Aaron Suen
f4657cb10a
Dammit! minetest.get_meta, NOT minetest:get_meta!
2019-03-07 23:06:11 -05:00
Aaron Suen
be2bef8d3e
Actually, we probably don't need to nerf the light so much.
2019-03-07 22:43:11 -05:00
Aaron Suen
1ae9408819
Nerf molten glass light emission.
2019-03-07 22:41:49 -05:00
Aaron Suen
58109d30e7
Create basic crafting recipes, completing tech tree bridge.
...
It should now be possible to obtain the new optical stuff given
only resources in-game. The molten glass casting process, in
particular, should be at least a little interesing.
These recipes aren't very interesting and may be subject to
refinements in the future.
2019-03-07 22:27:38 -05:00
Aaron Suen
19bfab1c1f
Glass now cools/quenches.
...
Almost done with this new feature; just need to craft lenses and
prisms from chroma glass...
2019-03-07 22:21:04 -05:00
Aaron Suen
bcca369cc7
Molten glass flows (source "rolls") downhill.
...
This will allow us to pour glass into molds for casting.
2019-03-07 22:05:37 -05:00
Aaron Suen
ed7fa1e95c
Add molten glass, cook sand into it w/ fire.
2019-03-07 21:50:29 -05:00
Aaron Suen
718c31386f
New name by Yanakov.
2019-03-07 19:35:01 -05:00
Aaron Suen
c0e68a24b4
Add basic glass nodes, new textures.
2019-03-07 19:26:53 -05:00
Aaron Suen
0652636e47
Remove redundant rotations, simplifying node spinning.
2019-03-07 10:04:32 -05:00
Aaron Suen
fa4ae544ad
Crank abm back up again, log unloaded area issues.
2019-03-07 01:56:27 -05:00
Aaron Suen
cb78b5a334
Got immediate triggering working.
2019-03-07 01:40:26 -05:00
Aaron Suen
94082bc86a
Prism and full logic basically working.
...
There seems to be an issue triggering events, so a lot of work
is being done by the abm to cover over this problem...
Much like my earlier work with sz_rotary, I suspect a lot of
fine-tuning will be needed.
2019-03-07 00:58:37 -05:00
Aaron Suen
e68693c062
Optic API works, lens basically works.
2019-03-07 00:35:27 -05:00
Aaron Suen
2b9ff67ee1
Plan.
2019-03-06 00:11:11 -05:00
Aaron Suen
3bb18e195e
A little refactoring...
2019-03-05 23:05:56 -05:00
Aaron Suen
b10cdfaa7d
Fixed.
2019-03-04 23:52:15 -05:00
Aaron Suen
15805fee3a
Typo.
2019-03-04 23:51:04 -05:00
Aaron Suen
42466f557c
Oops, of course, I left debug code in.
2019-03-04 23:50:33 -05:00
Aaron Suen
0d23186747
Start getting into nitty-gritty optical transmission protocol.
...
This is going to be a lot like sz_rotary from sztest, and one of
the more complex things to implement.
2019-03-04 23:49:16 -05:00
Aaron Suen
0e679c1bc7
Unused copy.
2019-03-04 22:22:21 -05:00
Aaron Suen
fdd92f3452
Start work on optics system, define nodes and basic appearance.
2019-03-04 22:11:09 -05:00