There are other situations where we right-click on things and
expect a non-placement action, and that action fails. We should
probably be more consistent about not placing in these cases, as
players may be surprised by it, and be left in trouble due to
not having a tool to dig it back up. Requiring sneak is safer.
Now technically shelves violate this principle, but their
violation is much narrower in scope, i.e. only placement of
containers.
This reverts commit 4795a63116782fe47e72847dd308468a345b9369.
Falling nodes themselves are too unstable, so players should not
be encouraged to build machines that perpetually put nodes into
that state and destabilize the game. Testing has led to some node
duplication exploits.
Leave the door operatoin rate nerf in place, though, since it will
help keep a lid on traffic.
- Collapse all nodecore "core" mods in the /mods listing, so it's
easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
a little easier.
Shockingly it WORKS.
Does not yet interact reasonably with a lot of terrain (should
arguably push liquids, falling nodes, items, etc.) or entities
a(i.e. should arguably push players).