- Expanded fire api, added "check" varieties of things that also
perform relevant checks for eligibility. Standardized testing
for ventilation.
- Snuff embers to coals as fuel.
- Fuel is consumed randomly by flames. This means that fuel that
are surrounded by flame burn out quicker, while flames
surrounded by fuel consume fuel from each node slower. This
adds subtlety to furnace design for efficiency.
- Clean up registered_* usage patterns.
- Reduce tendancy of leaves to create stack nodes.
Now they tend to stack up properly in-world more often.
- Tweak damage system to create "headroom" where minor
damage doesn't cost inv slots immediately.
- Make player hand skin color match model skin.
- Cleanup/unify grass abm logic.
- Start installing new sounds by MagikEh
Sound source:
https://github.com/MagikEh/SoundsOfWarr
- Make lens not flicker with light level dithering by using
histerisis in threshold.
- Optical nodes always read the past world snapshot for creating
the next snapshot, so there are no accidental fast paths
through optical logic leading to glitches (hopefully).
There seems to be an issue triggering events, so a lot of work
is being done by the abm to cover over this problem...
Much like my earlier work with sz_rotary, I suspect a lot of
fine-tuning will be needed.