2 Commits

Author SHA1 Message Date
Aaron Suen
fb75424335 Encumbered injured players walk slower.
Encumbrance is calculated from inventory slots filled (ignoring
count within stacks), compared to health; players can freely carry
the same proportion of slots as their health.

Players who are encumbered lose up to 80% of their walking speed
(i.e. for a full hotbar and no health).

This is another disadvantage for being injured, and an incentive
for players to take care of their health.
2019-02-24 13:54:58 -05:00
Aaron Suen
726f385e52 Add player natural healing.
- Players heal over time at variable speed, depending on subtle
  environmental factors.
- This frees us up to work on the death mechanic, since it's no
  longer the only way to restore health and prevent an untimely
  death.
2019-02-23 13:14:09 -05:00