When I was watching other people work on their
reactors, I was standing some distance off and
still got significant radiation damage after a
short time, even with the reactors subcritical.
Cut the radiation accumulation rate by 75% this
time, while buffing flux a little more relative to
solids.
Items in inventory can both emit radiation
and shield you from in-inventory radiation.
This process happens separately from
node-space radiation, though.
This reverts commit 4a13733e68903904e088fe21d86dec6d927ee7d8.
While I'm still not happy with the desciptions, we probably need
some sensible way to talk about these in chat, wikis, etc.
This always felt kinda redundant and the names
themselves never seemed all that great.
For Lux Burns in particular, I'd rather the radiation
symbol speak for itself.
AISM's now tick against stacks, including in piles, shelves,
and player inventories, (hopefully) efficiently compared to
the old way with separate ABMs. Item entity support is also
possible, but not necessary yet.
This started out as a bugfix for being able to put a torch inside a
shelf, which didn't make much sense gameplay-wise. It ended up
going quite a bit further.
- Aggregate now gets wet in stack form. Swimming with dry
concrete now has consequences.
- Lux reactions, radiation, and infusion should now behave more
consistently.
- Sponges can now wet or dry in stack form, including inside
containers.
- Torch ignition, quenching, and extinguishing is now more
consistent regardless of context, and torches are now more
dangerous, and can ignite things in more contexts.
Guarantee 2 usable slots no matter how many different
injury effects accumulate.
Filled slots will be shared among different damage types
roughly proportionally.