Hints themselves have not been tided up
much, but this makes the project of fixing the
hints for each mod a little more manageable
and breaks up the hard-to-navigate single
monolithic hints file in the old guide mod.
The old guide mod has now been completely
retired. Hints are now a full-fledged API-layer
standard feature.
- Inhibit sponge colony growth beyond a maximum size. Players
will have to prune colonies (or, smarter yet, split them) to
grow more sponges.
- Allow sponge colony transplantation. Sponges near the "core"
of a colony (i.e. surrounded by more sponges) are more viable
and more able to survive the player's crude harvesting.
- Collapse all nodecore "core" mods in the /mods listing, so it's
easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
a little easier.
Pummel a sponge and it will release water if there is space
nearby, though it will be reabsorbed by the sponge in a few
seconds.
This CAN be used to wet other sponges (i.e. to have a managed
supply of water if working far from oceans) but CANNOT be used
to create infinite springs.
If the original sponge is removed (and there is no other sponge
to absorb the water) then the water will be removed as well.