7 Commits

Author SHA1 Message Date
Aaron Suen
9dd9192bfa Get rid of transient hand wieldmesh. 2020-02-27 22:33:04 -05:00
Aaron Suen
65c21683a3 Fix burn/injury inventory/hand appearance. 2020-02-24 21:45:13 -05:00
Aaron Suen
de5d88b753 Allow for "hand node" cleanup. 2020-02-24 06:23:47 -05:00
Aaron Suen
5a5c546596 Use actual mesh and skin for player hand. 2020-02-24 06:22:09 -05:00
Aaron Suen
df19716624 Make everything diggable by hand.
This should keep players from being able to trap
themselves permanently by burying or sealing
themselves inside a room with no tools, in theory.

Adjust silk touch logic to prevent presence of dig times
by hand from tripping it.

This may affect game balance of things like not being
able to punch trees in the early game, but since dig
times by hand are so very long, hopefully the effect
will be small.

Item drops are left as-is for now; it just takes a LOT
of patience to dig something without the right tool.
2019-12-29 11:51:25 -05:00
Aaron Suen
39dea8a2ae MAJOR: Code quality audit using luacheck.
- Removed lots of unused variables, a few shadowed identifiers.
- Removed a few sections of dead code.
2019-08-31 09:26:53 -04:00
Aaron Suen
701efa73d2 Cleanup/refac. 2019-04-14 00:57:14 -04:00