160 Commits

Author SHA1 Message Date
Aaron Suen
f69fd6ce72 Setup crack_anylength, fix a bug in loose repacking. 2018-11-03 12:02:44 -04:00
Aaron Suen
37c8b0865c Separate tech trees in tree mod. 2018-11-03 11:26:15 -04:00
Aaron Suen
b7e3048fd7 API cleanup, librarify "visible inventory" functionality.
If we later implement solo-stack open containers, then this will
be reusable for that as well.
2018-11-03 08:46:14 -04:00
Aaron Suen
24e4f73213 Basic adze tool, able to break trees now.
Much TODO:
- Primitive adze should not harvest trees whole; need to split into
  planks from end only.
- Not entirely satisfied with crafting experience from gameplay nor
  API perspective.
- Need an easier way to register these kinds of recipe checks.
- Need more gameplay actions to commmit a craft, e.g. have to pound
  the tool head into place.
2018-11-02 23:54:43 -04:00
Aaron Suen
99ceadf677 More repose tweaks/fixes/improvements. 2018-11-02 22:00:39 -04:00
Aaron Suen
15e71cfd3b Have to use hand to pack earth, code cleanup, fixes, optimization. 2018-11-02 21:20:51 -04:00
Aaron Suen
e4f5ac93bc Fix missing API param.
Without puncher, we wouldn't be able to lookup wielditems.
2018-11-02 19:23:13 -04:00
Aaron Suen
cd8db98c68 Add "pummel" action, for repeatedly punching nodes.
- Punch a node repeatedly, aborting dig between each swing, to
  trigger the "pummel" action.
- Can use this to repack "loose soil" type nodes into solid,
  non-falling versions.
2018-11-02 19:08:59 -04:00
Aaron Suen
7e9fcf296d API-ify some node behavior upon registration. 2018-11-02 18:47:44 -04:00
Aaron Suen
b8b4b24982 Start unified API, add angle-of-repose logic.
"Loose" versions of materials will only allow a certain maximum
angle of repose, and will shuffle around sideways and fall if
that angle is exceeded.  Softer materials like sand, leaves, loose
items, will all have shallow angles, while sturdier stuff like
dirt, gravel, etc. may allow steeper ones.
2018-11-02 07:52:23 -04:00