4 Commits

Author SHA1 Message Date
Aaron Suen
07239de73c Scaling overhaul as a "navigate caves by feel" system.
- Make handhold nodes glow, to visually simulate the player
  character's now "familarity" with them by feel.  We have to
  represent it synesthetically because the game only gives us
  sight and sound to work with.
- Make floors "scalable" so that they glow, even though they
  don't affect maneuverability.

The effect of this is to allow a player who has fallen into a dark
cavern to navigate, slowly, by feel, allowing more extensive
self-rescue possibilities.
2019-09-09 08:14:07 -04:00
Aaron Suen
0c9544d6b5 Some scaling/particle cleanup, make scaling particles distinct. 2019-09-07 09:32:36 -04:00
Aaron Suen
ee3679661f Image optimization. 2019-08-29 20:20:59 -04:00
Aaron Suen
353462eddd Add ability to scale sheer walls.
Pummel on the face of a wall you can't dig with your bare hands
and eventually you will find handholds there, allowing you to
climb.

This will hopefully provide an immersive alternative to /stuck
for getting out of pits, which will also make players have to
carefully extricate themselves from their situations instead of
just using /stuck to bail and then running home to come back
with supplies.
2019-08-26 23:14:16 -04:00