Aaron Suen
07239de73c
Scaling overhaul as a "navigate caves by feel" system.
...
- Make handhold nodes glow, to visually simulate the player
character's now "familarity" with them by feel. We have to
represent it synesthetically because the game only gives us
sight and sound to work with.
- Make floors "scalable" so that they glow, even though they
don't affect maneuverability.
The effect of this is to allow a player who has fallen into a dark
cavern to navigate, slowly, by feel, allowing more extensive
self-rescue possibilities.
2019-09-09 08:14:07 -04:00
Aaron Suen
52de19a28c
Unified falling check, check after craft.
2019-09-09 07:05:01 -04:00
Aaron Suen
0c9544d6b5
Some scaling/particle cleanup, make scaling particles distinct.
2019-09-07 09:32:36 -04:00
Aaron Suen
310ce1bc6c
Treat NodeCore as a unified thing.
...
- Collapse all nodecore "core" mods in the /mods listing, so it's
easier to find the actual add-on mods.
- Parameterize in-game branding to make renaming derivatives just
a little easier.
2019-09-07 09:08:57 -04:00
Aaron Suen
007ccf081d
Fix smoke API for external mods (nc_reative crash).
2019-09-01 12:18:13 -04:00
Aaron Suen
39dea8a2ae
MAJOR: Code quality audit using luacheck.
...
- Removed lots of unused variables, a few shadowed identifiers.
- Removed a few sections of dead code.
2019-08-31 09:26:53 -04:00
Aaron Suen
47f5e17560
Scaling handholds should disappear when node under is dug.
2019-08-28 21:22:45 -04:00
Aaron Suen
fe2c153f9e
Clean up all lua code style.
...
Formatting rules based on Paul Kulchenko's perl-based formatter...
http://notebook.kulchenko.com/programming/lua-beautifier-in-55-lines-of-perl
...using a single tab for indent.
Mostly pure whitespace changes.
2019-08-27 19:14:51 -04:00
Aaron Suen
560b068bd7
Fix crafting, standardize recipe callback params.
2019-08-24 06:31:27 -04:00
Aaron Suen
0c02eec17f
Rework concrete curing to work a lot more like glass.
2019-08-23 23:16:59 -04:00
Aaron Suen
86cc55c12b
Basic door node setup and recipes.
...
- Craft door panels by chiseling with a rod.
- Rotate door panels.
- Hammer in rod to act as hinge pin.
- Dig out hinge pin, dig up panel.
2019-08-13 21:06:13 -04:00
Aaron Suen
24bbeb135b
Make pummeling pace easier, esp for android.
2019-04-14 00:11:02 -04:00
Aaron Suen
3614068263
Bug fixes, tidier craft excess handling.
2019-04-03 08:10:03 -04:00
Aaron Suen
14db333484
New sizzling sounds.
...
They sound silly, i.e. melting sand/steel now sounds like
sizzling bacon. They're distinct from the "hiss of steam" sound
that cooking completion makes, and it's about the best way to
symbolize "something's cooking" I can think of.
2019-03-23 11:36:22 -04:00
Aaron Suen
cff62c1281
Reset cooking/cooling recipe if stack quantities change.
2019-03-22 23:15:47 -04:00
Aaron Suen
8a8533a8fc
Convert lode to new cooking recipe system.
2019-03-22 22:55:30 -04:00
Aaron Suen
da54ec1815
Start to unify cooking/cooling into recipe system.
2019-03-22 21:55:02 -04:00
Aaron Suen
2f3d2afff5
Sounds on tapping/pummeling nodes.
2019-03-14 21:48:29 -04:00
Aaron Suen
547dfcdd96
Setup some crafting sounds.
2019-03-14 20:08:08 -04:00
Aaron Suen
bd0f201469
Allow excess items in recipe stacks (by default), eject excess.
...
This makes it a little easier to discover recipes, since you now
generally don't have to get the exact count right anymore; just
make sure you at least have enough.
2019-03-12 21:52:00 -04:00
Aaron Suen
14e89bbb90
Removed debug code.
2019-03-09 19:49:14 -05:00
Aaron Suen
111338e56f
Pound glass back into sand. Fix recipe prioritization for pummels.
2019-03-09 19:40:02 -05:00
Aaron Suen
516780a619
Fix bug causing pummel particles for invalid recipes (node check).
2019-03-07 16:47:12 -05:00
Aaron Suen
393210db69
Start proper spectator support.
...
Make sure that non-built-in content respects the interact priv
and prevents spectator players from doing nasty stuff.
2019-02-24 21:54:33 -05:00
Aaron Suen
b680b69cd8
Stat improvements.
...
- Fix cheat stat bug.
- Hook to track crafting recipe completion.
2019-02-23 17:00:42 -05:00
Aaron Suen
58cd080fdf
Apply big stack refactor.
2019-02-23 10:21:27 -05:00
Aaron Suen
b6650068a1
Trying to find a saner way to handle node stack recipes.
2019-02-23 02:29:16 -05:00
Aaron Suen
fc53bdd72e
Fix recipe check mutability bugs.
2019-02-23 02:05:41 -05:00
Aaron Suen
1c8398a511
Fixed stack pummel particle regression.
2019-02-10 00:43:02 -05:00
Aaron Suen
8dac110942
Tone down particles, record last few regressions.
2019-02-10 00:34:25 -05:00
Aaron Suen
4b972b4d3b
More recipe conversion, bugfixing.
2019-02-10 00:20:55 -05:00
Aaron Suen
a6c4ec6706
Fix crafting crash.
2019-02-09 23:36:39 -05:00
Aaron Suen
b5bd67d5a7
Finished pummel-craft API, started converting recipes.
2019-02-09 22:44:56 -05:00
Aaron Suen
2b8cc8fba2
Finished refactoring crafting into a separate mod.
...
Appears to work with existing functionality.
Next step will be to rework pummel to use a "recipe" system and
reuse most of the useful parts of the crafting system.
2019-02-03 12:10:27 -05:00
Aaron Suen
e78ba700a1
Some more adjustments.
...
Started flattening recipes.
2019-02-03 11:24:06 -05:00
Aaron Suen
f98e8be5c2
Started a large refactor project.
...
The idea is to merge the pummel logic with crafting recipes,
and move them up out of plain old api.
2019-02-03 09:00:09 -05:00