6 Commits

Author SHA1 Message Date
Aaron Suen
dc912f776c Make sure all things have explicit descriptions
This avoids issues with the translation informer
including technical names in the translation source
2020-10-18 11:50:04 -04:00
Aaron Suen
48473ea34c A little tighter "airlike" detection. 2020-03-29 20:05:11 -04:00
Aaron Suen
3200149cc4 Buff torch and scaling light sources.
- Better compat with low gamma play.
- Torch now emits some light when in inventory, even
  if not actively wielded.
- Dynamic light API for mod use.
2020-02-22 21:57:08 -05:00
Aaron Suen
a90d49404b More scaling refinements.
- Cannot do "floor feeling" if floor is already lit.
- No need for steady-state particles on "floor feeling" nodes.
2019-11-10 10:03:15 -05:00
Aaron Suen
52dcebc696 Fix up scaling node upgrading.
- Prevent downgrading.
  Should prevent player from falling when overhangers replaced.
- Allow hanging construction through other scaling nodes.
  Should prevent full overhangs from being blocked by wall scaling.
2019-11-10 09:40:15 -05:00
Aaron Suen
126039e3ed Scaling Generation 3.
- Repeat/hold place (right-click) with empty hand instead of pummel.
- Otherwise, works similarly to first generation.
- Scaling nodes can overwrite each other now (upgrade wall to ceiling).
- Visuals are now particle-based instead of texture, like Gen 2.
2019-11-10 09:33:40 -05:00