- Prevent downgrading.
Should prevent player from falling when overhangers replaced.
- Allow hanging construction through other scaling nodes.
Should prevent full overhangs from being blocked by wall scaling.
- Repeat/hold place (right-click) with empty hand instead of pummel.
- Otherwise, works similarly to first generation.
- Scaling nodes can overwrite each other now (upgrade wall to ceiling).
- Visuals are now particle-based instead of texture, like Gen 2.