Separate ore melting and draining processes, to
ease the cognitive leap necessary to figure out
lode smelting. Players now get feedback when
they have figured out the heating part of the
process, and the visual for cobble with molten
lode in it hints at the draining process.
- Pack 8 leaves into 1 peat node.
- Leave peat nodes near soil and moisture to decompose further
into humus.
- Humus is a high-quality soil that works like dirt in most
ways, but grows trees quite a bit faster.
- Humus converts to dirt via grass (and eventually maybe other
plant cultivation activities).
Once a writing node has been scrawled, hold your charcoal and...
- punch it to change between the 8 glyphs
- right-click it to change between 4 to 8 rotations
If a node is specially tagges with the stack_as_node group, and
the stack size is exactly 1, place as a real node instead of a
stack node.
This reinstates logic from WAY back in the super-early pre-alpha
days, except only for nodes explicitly tagged this way.
This should be applied only to nodes that aren't transformed in
any non-desirable way when placed as nodes instead of stacks, and
can be dug the same ways as stacks (i.e. snappy = 1 or
crumbly = 1).
Currently applied to sticks, staves, leaves, ladders/frames,
and torches. Ladder/frame placement offers some interesting
possibilities in terms of throwing ladders to rappel down holes.
Use the upstream coal textures from the fire mod, since that's
already a dependency, and we can make sure our textures are
consistent with the upstream ones. Make the burning torch tip
look embery and not just coaly.
- Leaves no longer decay into air.
- Leaves compost over longer time, following tree growth logic
(i.e. based on moisture and soil) when not exposed to air.
Reinstate sponges spawning as mature colonies, and match mapgen
colonies to expected end-state of natural regrowth. This should
make it harder to distinguish an "old growth" area where players
have been hanging around a long time from pristine sponges.
- Inhibit sponge colony growth beyond a maximum size. Players
will have to prune colonies (or, smarter yet, split them) to
grow more sponges.
- Allow sponge colony transplantation. Sponges near the "core"
of a colony (i.e. surrounded by more sponges) are more viable
and more able to survive the player's crude harvesting.
Placing a shelf against the side of another shelf was possible
with a simple right-click, but placing one against the top or
bottom of another shelf didn't work. This fixes that.