6 Commits

Author SHA1 Message Date
Aaron Suen
d0afb15f1c Add sparks to stick firestarting.
This should provide a visual clue as to WHERE players
should put tinder to get it to catch properly, since this
seems to be a common problem players run into.
2019-12-01 13:10:49 -05:00
Aaron Suen
d0ef7ab3ad Use torches for super-easy firestarting. 2019-10-06 11:26:30 -04:00
Aaron Suen
560b068bd7 Fix crafting, standardize recipe callback params. 2019-08-24 06:31:27 -04:00
Aaron Suen
fbff15e2fe MAJOR fire api/logic rework.
- Expanded fire api, added "check" varieties of things that also
  perform relevant checks for eligibility.  Standardized testing
  for ventilation.
- Snuff embers to coals as fuel.
- Fuel is consumed randomly by flames.  This means that fuel that
  are surrounded by flame burn out quicker, while flames
  surrounded by fuel consume fuel from each node slower.  This
  adds subtlety to furnace design for efficiency.
2019-03-31 20:54:38 -04:00
Aaron Suen
fc53bdd72e Fix recipe check mutability bugs. 2019-02-23 02:05:41 -05:00
Aaron Suen
c5ebe7f35a Fix stick firestarting.
Wasn't working when wielding more than one stick/staff, due to
implied count check added to fix log-stack-splitting issue.
2019-02-21 14:27:06 -05:00