Wet sponges contribute to tree growth too.

This commit is contained in:
Aaron Suen 2019-08-23 20:51:19 -04:00
parent 22a87c44c5
commit fe00eb65c0
4 changed files with 7 additions and 7 deletions

View File

@ -9,8 +9,6 @@ ROADMAP: Large New Development Projects
# # # # # # # # # # # #
#### # #### # ###### ###### # # ####
- Make trees use all wet things (i.e. sponges) for water?
- Stagger-delay some ABM actions per-node?
- Doors

View File

@ -26,7 +26,8 @@ minetest.register_node(modname .. ":sponge_wet", {
groups = {
crumbly = 2,
coolant = 1,
falling_node = 1
falling_node = 1,
moist = 1
},
sounds = nodecore.sounds("nc_terrain_swishy")
})
@ -39,7 +40,8 @@ minetest.register_node(modname .. ":sponge_living", {
groups = {
crumbly = 2,
coolant = 1,
falling_node = 1
falling_node = 1,
moist = 1
},
drop = modname .. ":sponge_wet",
sounds = nodecore.sounds("nc_terrain_swishy")

View File

@ -214,7 +214,7 @@ regliquid({
buildable_to = true,
drowning = 1,
drop = "",
groups = { coolant = 1, water = 2 },
groups = { coolant = 1, water = 2, moist = 2 },
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
sounds = nodecore.sounds("nc_terrain_watery")
})

View File

@ -86,8 +86,8 @@ nodecore.register_limited_abm({
if def.groups.soil then
d = d + def.groups.soil
w = w + 0.2
elseif def.groups.water then
w = w + def.groups.water
elseif def.groups.moist then
w = w + def.groups.moist
return false
else
return false