Clean up roadmaps.
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@ -9,13 +9,11 @@ ISSUES: Bugs, Cleanup and Refinements
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- HUD issue on android
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- It appears that very high DPI displays don't offset text
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elements correctly (using unscaled pixels, while image
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elements use scaled pixels).
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- Loosely related:
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https://github.com/minetest/minetest/issues/6735
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but it's for the wrong platform.
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- New content needs hints!
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- Separate punch and tool HUDs?
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- Use waypoints for punches?
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- Use 2 text lines above/below?
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- Wield view broken in MP.
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- Players sometimes see ents as unattached, depending on
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@ -23,7 +21,10 @@ ISSUES: Bugs, Cleanup and Refinements
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- Regenerating ents may fix for other players, but then
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BREAKS F7 view, because players only see ents in F7 view
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that exist at the time of change, not new ones.
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- Need to review GH and see if there are existing issues.
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- Appears to be known engine issue on GitHub.
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- Lone_Wolf is working on a player model update with texturable
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wield surfaces, BUT it would require having a model_image
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for every node, some complex.
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- Update core docs.
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- README
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@ -41,6 +42,7 @@ ISSUES: Bugs, Cleanup and Refinements
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- Design your own furnace
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- Angle of repose
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- Portable containers
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- Optical digital logic
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- Installation guide?
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- Singleplayer on android
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- CONTRIBUTING
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@ -96,16 +98,6 @@ ISSUES: Bugs, Cleanup and Refinements
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Maybe rejuvenate fuel in exchange for effort?
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- Make ash whiter, charcoal black.
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- Stack Splitting Research
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- Can we eliminate the inv screen?
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- How hard is it to split off a specific number of items from
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a stack, esp. on mobile?
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- What else can we do on the inv screen we would need to be
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able to do in-world?
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- Can we make stack splitting easier? Shovel pummel to split
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in half?
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- What sizes of stacks do we actually need in practice?
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- Hint system updates.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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@ -118,6 +110,8 @@ ISSUES: Bugs, Cleanup and Refinements
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- Randomize player appearance/colors.
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- Shirt/pants, possibly w/ stripes/patterns
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- Skin color, hair color, eye color?
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- Server player lists...?
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- Track server lag in metadata?
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- Make neighbor/distance calcs consistent.
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- We're using scan_flood in some places, face checks in others,
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@ -134,6 +128,7 @@ ISSUES: Bugs, Cleanup and Refinements
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- Higher-tier tools skip dig phases.
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- Fast-forward throug certain steps, e.g. raw -> loose?
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- Skip later stages, e.g. "silk touch" effect?
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- Offer combined high-tier tools, e.g. mattock = cracky + crumbly?
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- Tool API cleanup
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- Separate durability, speed, effects?
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@ -9,32 +9,6 @@ ROADMAP: Large New Development Projects
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Digital logic + lighting via optics.
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- Need a way to make glass.
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- Heat in furnace?
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- Environment, lightning?
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- Lenses
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- 1 input face, 1 output face opposite.
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- Focus sunlight or max light src into a beam for prism feed.
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- When fed by prism, diffuse light and act as light source.
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- Focused light right at output applies heat
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- Easy fire starting?
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- From sunlight
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- From prism beam, 2 lenses in series
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- Optical heat transforms, create glass?
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- Prism Node
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- 2 faces (back, left) are VCC faces, either must be fed light to do anything.
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- 2 faces (front, right) are output faces, emit collimated light.
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- 2 faces (top, bottom) are interference faces, switch off output if fed light.
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- Create a tiny light source (airlike) wherever prism beams hit, if not another prism.
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- Beams can pass through one another.
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- Piezo Crystal Node
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- Emits light briefly when punched or stepped on
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- Need to interpolate player paths for "stepped on" logic
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- Perpetual light source
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- Stable optical loops?
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- Pistons or rack&pinions for affecting world stuff.
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- Domain Wall Sensor (adapt from sztest)
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- Threats
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@ -53,6 +27,17 @@ ROADMAP: Large New Development Projects
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- Access to water for forges.
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- Access to lava for lighting, firestarting.
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- Digital logic + lighting via optics.
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- Focused light right at output applies heat
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- Easy fire starting?
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- From sunlight
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- From prism beam, 2 lenses in series
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- Optical heat transforms, cooking via laser light?
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- Piezo Crystal Node
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- Emits light briefly when punched or stepped on
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- Need to interpolate player paths for "stepped on" logic
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- Pistons or rack&pinions for affecting world stuff.
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- New materials to craft with.
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- Dungeon materials, stonework?
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- Decorations for dungeons
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