Clean up roadmaps.

This commit is contained in:
Aaron Suen 2019-03-08 00:37:17 -05:00
parent e64e21b490
commit f59f737a64
2 changed files with 24 additions and 44 deletions

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@ -9,13 +9,11 @@ ISSUES: Bugs, Cleanup and Refinements
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- HUD issue on android
- It appears that very high DPI displays don't offset text
elements correctly (using unscaled pixels, while image
elements use scaled pixels).
- Loosely related:
https://github.com/minetest/minetest/issues/6735
but it's for the wrong platform.
- New content needs hints!
- Separate punch and tool HUDs?
- Use waypoints for punches?
- Use 2 text lines above/below?
- Wield view broken in MP.
- Players sometimes see ents as unattached, depending on
@ -23,7 +21,10 @@ ISSUES: Bugs, Cleanup and Refinements
- Regenerating ents may fix for other players, but then
BREAKS F7 view, because players only see ents in F7 view
that exist at the time of change, not new ones.
- Need to review GH and see if there are existing issues.
- Appears to be known engine issue on GitHub.
- Lone_Wolf is working on a player model update with texturable
wield surfaces, BUT it would require having a model_image
for every node, some complex.
- Update core docs.
- README
@ -41,6 +42,7 @@ ISSUES: Bugs, Cleanup and Refinements
- Design your own furnace
- Angle of repose
- Portable containers
- Optical digital logic
- Installation guide?
- Singleplayer on android
- CONTRIBUTING
@ -96,16 +98,6 @@ ISSUES: Bugs, Cleanup and Refinements
Maybe rejuvenate fuel in exchange for effort?
- Make ash whiter, charcoal black.
- Stack Splitting Research
- Can we eliminate the inv screen?
- How hard is it to split off a specific number of items from
a stack, esp. on mobile?
- What else can we do on the inv screen we would need to be
able to do in-world?
- Can we make stack splitting easier? Shovel pummel to split
in half?
- What sizes of stacks do we actually need in practice?
- Hint system updates.
- Need a "witness" system for spontaneous in-world processes,
such as tree growth or lode cooling. Credit players within
@ -118,6 +110,8 @@ ISSUES: Bugs, Cleanup and Refinements
- Randomize player appearance/colors.
- Shirt/pants, possibly w/ stripes/patterns
- Skin color, hair color, eye color?
- Server player lists...?
- Track server lag in metadata?
- Make neighbor/distance calcs consistent.
- We're using scan_flood in some places, face checks in others,
@ -134,6 +128,7 @@ ISSUES: Bugs, Cleanup and Refinements
- Higher-tier tools skip dig phases.
- Fast-forward throug certain steps, e.g. raw -> loose?
- Skip later stages, e.g. "silk touch" effect?
- Offer combined high-tier tools, e.g. mattock = cracky + crumbly?
- Tool API cleanup
- Separate durability, speed, effects?

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@ -9,32 +9,6 @@ ROADMAP: Large New Development Projects
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- Digital logic + lighting via optics.
- Need a way to make glass.
- Heat in furnace?
- Environment, lightning?
- Lenses
- 1 input face, 1 output face opposite.
- Focus sunlight or max light src into a beam for prism feed.
- When fed by prism, diffuse light and act as light source.
- Focused light right at output applies heat
- Easy fire starting?
- From sunlight
- From prism beam, 2 lenses in series
- Optical heat transforms, create glass?
- Prism Node
- 2 faces (back, left) are VCC faces, either must be fed light to do anything.
- 2 faces (front, right) are output faces, emit collimated light.
- 2 faces (top, bottom) are interference faces, switch off output if fed light.
- Create a tiny light source (airlike) wherever prism beams hit, if not another prism.
- Beams can pass through one another.
- Piezo Crystal Node
- Emits light briefly when punched or stepped on
- Need to interpolate player paths for "stepped on" logic
- Perpetual light source
- Stable optical loops?
- Pistons or rack&pinions for affecting world stuff.
- Domain Wall Sensor (adapt from sztest)
- Threats
@ -53,6 +27,17 @@ ROADMAP: Large New Development Projects
- Access to water for forges.
- Access to lava for lighting, firestarting.
- Digital logic + lighting via optics.
- Focused light right at output applies heat
- Easy fire starting?
- From sunlight
- From prism beam, 2 lenses in series
- Optical heat transforms, cooking via laser light?
- Piezo Crystal Node
- Emits light briefly when punched or stepped on
- Need to interpolate player paths for "stepped on" logic
- Pistons or rack&pinions for affecting world stuff.
- New materials to craft with.
- Dungeon materials, stonework?
- Decorations for dungeons