Hide all rake hints
These are causing the highest volume of "tech support" workload, and they're not even an essential part of the game. Players can discover them via social play, which will also expose them to knowledge about how to make them, or they can just skip them. Ideas about making them appear much later in the progression (i.e. after having unlocked N total hints or something) are still valid, but this is at least a stopgap for now.
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@ -114,7 +114,7 @@ nodecore.register_hint("assemble a lode adze",
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nodecore.register_hint("assemble a lode rake",
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"assemble lode rake",
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"anvil making lode adze"
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)
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).hide = true
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nodecore.register_hint("assemble lode tongs",
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"anvil making lode tongs",
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@ -76,4 +76,4 @@ nodecore.register_hint("assemble a wooden shelf from a form and plank",
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nodecore.register_hint("assemble a rake from adzes and a staff",
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"assemble rake",
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"assemble wood adze"
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)
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).hide = true
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