Fix place_as_node facedir anisotropy
When a facedir node drops/lands on the ground, it should be facing a random direction instead of biased toward one specific orientation.
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@ -1,6 +1,8 @@
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-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, minetest, nodecore
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= ItemStack, minetest, nodecore
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local ItemStack, math, minetest, nodecore
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= ItemStack, math, minetest, nodecore
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local math_random
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= math.random
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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@ -83,7 +85,11 @@ function nodecore.place_stack(pos, stack, placer, pointed_thing)
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if stack:get_count() == 1 then
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local def = minetest.registered_nodes[stack:get_name()]
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if def and def.groups and def.groups.stack_as_node then
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nodecore.set_loud(pos, {name = stack:get_name()})
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local node = {name = stack:get_name()}
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if def.paramtype2 == "facedir" then
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node.param2 = math_random(0, 3)
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end
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nodecore.set_loud(pos, node)
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if def.after_place_node then
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def.after_place_node(pos, nil, stack)
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end
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