Change head pitch limigs and offsets
- Move the player head up to show neck again. - Limit down-looking to not collide with bandolier. - Slide head forward/back while rotating to keep it centered atop the neck and appear connected.
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@ -8,7 +8,8 @@ local math_abs, math_deg
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local frame_blend = 0.15
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local pitch_mult = 2/3
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local pitch_limit = 60
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local pitch_max = 60
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local pitch_min = -15
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local pitch_precision = 1
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nodecore.register_playerstep({
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@ -42,13 +43,13 @@ nodecore.register_playerstep({
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local pitch = -math_deg(player:get_look_vertical()) * pitch_mult
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if anim and anim.headpitch then pitch = pitch + anim.headpitch end
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if pitch < -pitch_limit then pitch = -pitch_limit end
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if pitch > pitch_limit then pitch = pitch_limit end
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if pitch < pitch_min then pitch = pitch_min end
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if pitch > pitch_max then pitch = pitch_max end
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if not (data.headpitch and math_abs(data.headpitch - pitch)
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< pitch_precision) then
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data.headpitch = pitch
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player:set_bone_position("Head",
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{x = 0, y = 0, z = 0},
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{x = 0, y = 1/2, z = -pitch / 45},
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{x = pitch, y = 0, z = 0}
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)
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end
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