Fix items unplaceable due to stack/touch-hurt
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723d30897d
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@ -33,6 +33,7 @@ minetest.register_node(modname .. ":fire", {
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damage_radiant = 1,
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damage_radiant = 1,
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flame_ambiance = 1
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flame_ambiance = 1
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},
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},
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stack_max = 1,
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damage_per_second = 1,
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damage_per_second = 1,
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sunlight_propagates = true,
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sunlight_propagates = true,
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floodable = true,
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floodable = true,
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@ -109,6 +110,7 @@ for num = 1, nodecore.fire_max do
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damage_touch = 1,
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damage_touch = 1,
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damage_radiant = 3
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damage_radiant = 3
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},
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},
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stack_max = 1,
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drop = "",
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drop = "",
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crush_damage = 1,
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crush_damage = 1,
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sounds = nodecore.sounds("nc_terrain_crunchy")
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sounds = nodecore.sounds("nc_terrain_crunchy")
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@ -106,9 +106,11 @@ reg("cobble_hot", {
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cracky = 0,
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cracky = 0,
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lodey = 1,
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lodey = 1,
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cobbley = 1,
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cobbley = 1,
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stack_as_node = 1,
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damage_touch = 1,
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damage_touch = 1,
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damage_radiant = 1
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damage_radiant = 1
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}
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},
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stack_max = 1
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})
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})
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local oreid = 0
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local oreid = 0
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@ -112,6 +112,7 @@ local moltdef = {
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damage_touch = 1,
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damage_touch = 1,
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damage_radiant = 3
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damage_radiant = 3
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},
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},
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stack_max = 1,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
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liquid_alternative_flowing = modname .. ":glass_hot_flowing",
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liquid_alternative_flowing = modname .. ":glass_hot_flowing",
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liquid_alternative_source = modname .. ":glass_hot_source",
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liquid_alternative_source = modname .. ":glass_hot_source",
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@ -310,6 +310,7 @@ regliquid({
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damage_touch = 1,
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damage_touch = 1,
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damage_radiant = 8
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damage_radiant = 8
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},
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},
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stack_max = 1,
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post_effect_color = {a = 240, r = 255, g = 64, b = 0},
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post_effect_color = {a = 240, r = 255, g = 64, b = 0},
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sounds = nodecore.sounds("nc_terrain_bubbly")
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sounds = nodecore.sounds("nc_terrain_bubbly")
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})
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})
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