Cut down on water noise.
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@ -8,7 +8,7 @@ nodecore.register_ambiance({
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nodenames = {"nc_terrain:water_source"},
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neigbors = {"air"},
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interval = 1,
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chance = 250,
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chance = 1000,
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sound_name = "nc_terrain_watery",
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sound_gain = 0.05
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})
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