Notes from discord.
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@ -25,6 +25,13 @@ ISSUES: Bugs, Cleanup and Refinements
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- Flammables should respond via AISM when bathed in fire or igniting
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- Flammables should respond via AISM when bathed in fire or igniting
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liquids like molten glass or rock.
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liquids like molten glass or rock.
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- Need to find a way to make AISMs work with falling_node.
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- Create ItemStack, run hooks, try to convert back to node
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(assume node and item meta map 1:1) and if it fails then
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spawn an item_ent.
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- Need this for amalgamation remelting.
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- Would it make sense to unify the item and falling_node ents?
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- Can we automatically dump a TP overrides.txt file?
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- Can we automatically dump a TP overrides.txt file?
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- Move this, and translate hook, to a chat command?
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- Move this, and translate hook, to a chat command?
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@ -38,10 +45,8 @@ ISSUES: Bugs, Cleanup and Refinements
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- This would make gameplay more fair for those who tend to
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- This would make gameplay more fair for those who tend to
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go AFK suddenly and can't return for a long time.
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go AFK suddenly and can't return for a long time.
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- Offline tick logic for spreading nodes
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- Offline grass spreading.
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- Use soaking API, calculate time to spread.
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- Use new nodecore.soaking_abm_push API.
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- If actual time exceeds time to spread, pass soak depth on to
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new node that's been created, and trigger respread check.
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- Will have to do a lot of performance testing.
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- Will have to do a lot of performance testing.
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- Replacement for mkreg, a.k.a. register_generic():
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- Replacement for mkreg, a.k.a. register_generic():
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@ -61,6 +66,9 @@ ISSUES: Bugs, Cleanup and Refinements
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- Lux
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- Lux
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- Torches
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- Torches
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- Unify sponge growth logic so it can be used for mapgen, to ensure
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that spawned sponges match naturally-grown ones?
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- Design doc needs another shakedown.
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- Design doc needs another shakedown.
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- Consider updating tote recipe.
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- Consider updating tote recipe.
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@ -73,6 +73,9 @@ ROADMAP: Large New Development Projects
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- Power an annealed lode block from 2 opposite faces.
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- Power an annealed lode block from 2 opposite faces.
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- Generates particle effect at mapblock boundary.
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- Generates particle effect at mapblock boundary.
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- Particle effect with lux fluid and/or cobble?
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- Particle effect with lux fluid and/or cobble?
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- Create particle effect around player while carrying lux in
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inventory?
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- Maybe only if the lux is higher activation tier?
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- Water and lava surface springs.
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- Water and lava surface springs.
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- Access to water for forges.
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- Access to water for forges.
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@ -83,7 +86,10 @@ ROADMAP: Large New Development Projects
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- Sponges: Sprout under water from peat+sand?
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- Sponges: Sprout under water from peat+sand?
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- Water sources.
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- Water sources.
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- Sustainable but not renewable
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- Sustainable but not renewable
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- Lode: Infuse lode into eggcorns -> lodecorns -> tree-farming for lode?
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- Lode:
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- Infuse lode into eggcorns -> lodecorns -> tree-farming for lode?
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- Put 1 lode prill into cobble to make an ore (yields >= 1)?
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- Hammer in? Bury like an eggcorn?
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- Lux: Infuse lode cobble to make lux cobble?
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- Lux: Infuse lode cobble to make lux cobble?
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- Lava sources.
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- Lava sources.
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- Completely lossy
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- Completely lossy
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