Notes from discord.

This commit is contained in:
Aaron Suen 2020-01-19 17:44:33 -05:00
parent 2d1179c4ad
commit c409993283
2 changed files with 19 additions and 5 deletions

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@ -25,6 +25,13 @@ ISSUES: Bugs, Cleanup and Refinements
- Flammables should respond via AISM when bathed in fire or igniting - Flammables should respond via AISM when bathed in fire or igniting
liquids like molten glass or rock. liquids like molten glass or rock.
- Need to find a way to make AISMs work with falling_node.
- Create ItemStack, run hooks, try to convert back to node
(assume node and item meta map 1:1) and if it fails then
spawn an item_ent.
- Need this for amalgamation remelting.
- Would it make sense to unify the item and falling_node ents?
- Can we automatically dump a TP overrides.txt file? - Can we automatically dump a TP overrides.txt file?
- Move this, and translate hook, to a chat command? - Move this, and translate hook, to a chat command?
@ -38,10 +45,8 @@ ISSUES: Bugs, Cleanup and Refinements
- This would make gameplay more fair for those who tend to - This would make gameplay more fair for those who tend to
go AFK suddenly and can't return for a long time. go AFK suddenly and can't return for a long time.
- Offline tick logic for spreading nodes - Offline grass spreading.
- Use soaking API, calculate time to spread. - Use new nodecore.soaking_abm_push API.
- If actual time exceeds time to spread, pass soak depth on to
new node that's been created, and trigger respread check.
- Will have to do a lot of performance testing. - Will have to do a lot of performance testing.
- Replacement for mkreg, a.k.a. register_generic(): - Replacement for mkreg, a.k.a. register_generic():
@ -61,6 +66,9 @@ ISSUES: Bugs, Cleanup and Refinements
- Lux - Lux
- Torches - Torches
- Unify sponge growth logic so it can be used for mapgen, to ensure
that spawned sponges match naturally-grown ones?
- Design doc needs another shakedown. - Design doc needs another shakedown.
- Consider updating tote recipe. - Consider updating tote recipe.

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@ -73,6 +73,9 @@ ROADMAP: Large New Development Projects
- Power an annealed lode block from 2 opposite faces. - Power an annealed lode block from 2 opposite faces.
- Generates particle effect at mapblock boundary. - Generates particle effect at mapblock boundary.
- Particle effect with lux fluid and/or cobble? - Particle effect with lux fluid and/or cobble?
- Create particle effect around player while carrying lux in
inventory?
- Maybe only if the lux is higher activation tier?
- Water and lava surface springs. - Water and lava surface springs.
- Access to water for forges. - Access to water for forges.
@ -83,7 +86,10 @@ ROADMAP: Large New Development Projects
- Sponges: Sprout under water from peat+sand? - Sponges: Sprout under water from peat+sand?
- Water sources. - Water sources.
- Sustainable but not renewable - Sustainable but not renewable
- Lode: Infuse lode into eggcorns -> lodecorns -> tree-farming for lode? - Lode:
- Infuse lode into eggcorns -> lodecorns -> tree-farming for lode?
- Put 1 lode prill into cobble to make an ore (yields >= 1)?
- Hammer in? Bury like an eggcorn?
- Lux: Infuse lode cobble to make lux cobble? - Lux: Infuse lode cobble to make lux cobble?
- Lava sources. - Lava sources.
- Completely lossy - Completely lossy