Document some more ambitious usablity ideas
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@ -9,6 +9,45 @@ ISSUES-GAME: Gameplay-affecting issues
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Consider merging copygirl's extended rotation
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- https://git.mcft.net/copygirl/nc_extended_rotating
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- Unlicense, (probably) does not need to be cleanroomed
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- The early design sounded a bit questionable, but it seems like
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in practice it actually works well
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- Too confusing to "plan" rotations? It allows enough
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different axes that that's not much of an issue.
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- Too much precise control necessary? Seems like it's
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not much of an issue and we could allow something like
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aux+rightclick to override and go with the old "just
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cycle them all" system.
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- The "highly buried optic" use-case seems to be a likely non
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issue. It seems like it would work fine with simply-buried
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optics (we can access one whole face)
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- Consider merging a limited version of "extended placement"
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- https://content.minetest.net/packages/gamefreq0/extended_placement/
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- MIT for code, only cleanroom the media
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- Could be very valuable for cases like "place past the side of
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my bridge" for skyblock without falling off due to lagspikes.
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- Would need to limit some cases, e.g. building below an existing
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node, to prevent cheesing skyrealm
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- Adds another "precision control" requirement that would need
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to be bypassable.
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- Add an "options" screen to player GUI
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- The ability to toggle some things, ideally just simple on/off
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to start with.
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- Mods can register additional options to go in there
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- To use for things like:
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- Advanced placement/rotation options based on whether
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player has enough precision control
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- Pummel assistance: punch twice in rapid enough succession
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and then stare at the same spot to complete pummel, for
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players with hand mobility issues
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- Visual subtitles (currently languishing in a side branch
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due to how disruptive/distracting they would be if unable
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to turn them off)
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- Allow some nodes to pseudorandomly choose from equivalent rotations
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instead of always picking the first one.
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- For optics, but probably not for doors.
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