Tidy up hints, small issues.

This commit is contained in:
Aaron Suen 2020-02-05 07:34:28 -05:00
parent 9c1fee366d
commit b141da2cb0
3 changed files with 24 additions and 19 deletions

View File

@ -11,10 +11,6 @@ ISSUES: Bugs, Cleanup and Refinements
- falling_node pillars settle out of order!
- Make sure sponges can soak up artificial water too (test empirically).
- Prism-making hint only works on off prism, needs to work with on+gated.
- Add hint for recycling glass(es) to sand?
- Delayed hint witnessing?
@ -23,14 +19,9 @@ ISSUES: Bugs, Cleanup and Refinements
- Use for witnessing fermentation recipes like peat/humus,
humus/dirt, dirt/sand.
- Sprinting up a ladder is possible. Should it be?
- Tote recycling is possible but has no hint.
- Should recipe be changed? Heat it back into a cube if empty?
- Coal chopping recipe should give credit upon chopping any
non-fully-ash charcoal, not just on picking up lump.
- Tree soil rate should bias closer nodes to have higher impact...?
- Should tree growth rate start out faster but slow down?

View File

@ -151,7 +151,17 @@ addhint("find charcoal",
)
addhint("chop up charcoal",
{true,
"nc_fire:lump_coal",
"chop nc_fire:coal1",
"chop nc_fire:coal2",
"chop nc_fire:coal3",
"chop nc_fire:coal4",
"chop nc_fire:coal5",
"chop nc_fire:coal6",
"chop nc_fire:coal7",
"chop nc_fire:coal8"
},
"group:charcoal"
)
@ -506,30 +516,33 @@ addhint("cool molten glass into crude glass",
)
addhint("chip chromatic glass into prisms",
"nc_optics:prism",
"group:silica_prism",
"nc_optics:glass_opaque"
)
addhint("chop chromatic glass into lenses",
"nc_optics:lens",
"group:silica_lens",
"nc_optics:glass_opaque"
)
local opticactive = {true, "nc_optics:lens_on", "nc_optics:prism_on"}
addhint("activate a lens",
opticactive,
"nc_optics:lens"
"nc_optics:lens_on",
"group:silica_lens"
)
addhint("produce light from a lens",
"nc_optics:lens_glow",
opticactive
"group:silica_lens"
)
addhint("activate a prism",
"nc_optics:prism_on",
"nc_optics:lens_on"
)
addhint("gate a prism",
"nc_optics:prism_gated",
opticactive
"nc_optics:lens_on"
)
addhint("assemble a glass tank",

View File

@ -40,7 +40,8 @@ local basedef = {
groups = {
silica = 1,
optic_check = 1,
cracky = 3
cracky = 3,
silica_prism = 1
},
drop = modname .. ":prism",
on_construct = nodecore.optic_check,