Tidy up hints, small issues.
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@ -11,10 +11,6 @@ ISSUES: Bugs, Cleanup and Refinements
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- falling_node pillars settle out of order!
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- falling_node pillars settle out of order!
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- Make sure sponges can soak up artificial water too (test empirically).
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- Prism-making hint only works on off prism, needs to work with on+gated.
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- Add hint for recycling glass(es) to sand?
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- Add hint for recycling glass(es) to sand?
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- Delayed hint witnessing?
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- Delayed hint witnessing?
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@ -23,14 +19,9 @@ ISSUES: Bugs, Cleanup and Refinements
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- Use for witnessing fermentation recipes like peat/humus,
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- Use for witnessing fermentation recipes like peat/humus,
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humus/dirt, dirt/sand.
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humus/dirt, dirt/sand.
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- Sprinting up a ladder is possible. Should it be?
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- Tote recycling is possible but has no hint.
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- Tote recycling is possible but has no hint.
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- Should recipe be changed? Heat it back into a cube if empty?
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- Should recipe be changed? Heat it back into a cube if empty?
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- Coal chopping recipe should give credit upon chopping any
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non-fully-ash charcoal, not just on picking up lump.
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- Tree soil rate should bias closer nodes to have higher impact...?
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- Tree soil rate should bias closer nodes to have higher impact...?
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- Should tree growth rate start out faster but slow down?
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- Should tree growth rate start out faster but slow down?
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@ -151,7 +151,17 @@ addhint("find charcoal",
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)
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)
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addhint("chop up charcoal",
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addhint("chop up charcoal",
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"nc_fire:lump_coal",
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{true,
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"nc_fire:lump_coal",
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"chop nc_fire:coal1",
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"chop nc_fire:coal2",
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"chop nc_fire:coal3",
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"chop nc_fire:coal4",
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"chop nc_fire:coal5",
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"chop nc_fire:coal6",
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"chop nc_fire:coal7",
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"chop nc_fire:coal8"
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},
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"group:charcoal"
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"group:charcoal"
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)
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)
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@ -506,30 +516,33 @@ addhint("cool molten glass into crude glass",
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)
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)
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addhint("chip chromatic glass into prisms",
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addhint("chip chromatic glass into prisms",
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"nc_optics:prism",
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"group:silica_prism",
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"nc_optics:glass_opaque"
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"nc_optics:glass_opaque"
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)
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)
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addhint("chop chromatic glass into lenses",
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addhint("chop chromatic glass into lenses",
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"nc_optics:lens",
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"group:silica_lens",
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"nc_optics:glass_opaque"
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"nc_optics:glass_opaque"
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)
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)
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local opticactive = {true, "nc_optics:lens_on", "nc_optics:prism_on"}
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addhint("activate a lens",
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addhint("activate a lens",
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opticactive,
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"nc_optics:lens_on",
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"nc_optics:lens"
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"group:silica_lens"
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)
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)
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addhint("produce light from a lens",
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addhint("produce light from a lens",
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"nc_optics:lens_glow",
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"nc_optics:lens_glow",
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opticactive
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"group:silica_lens"
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)
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addhint("activate a prism",
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"nc_optics:prism_on",
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"nc_optics:lens_on"
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)
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)
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addhint("gate a prism",
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addhint("gate a prism",
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"nc_optics:prism_gated",
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"nc_optics:prism_gated",
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opticactive
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"nc_optics:lens_on"
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)
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)
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addhint("assemble a glass tank",
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addhint("assemble a glass tank",
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@ -40,7 +40,8 @@ local basedef = {
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groups = {
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groups = {
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silica = 1,
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silica = 1,
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optic_check = 1,
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optic_check = 1,
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cracky = 3
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cracky = 3,
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silica_prism = 1
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},
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},
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drop = modname .. ":prism",
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drop = modname .. ":prism",
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on_construct = nodecore.optic_check,
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on_construct = nodecore.optic_check,
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