Oops, fix missing dependency, texture name.
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@ -1,2 +1,2 @@
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name = nc_lux
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depends = nc_api, nc_api_craft, nc_lode, nc_terrain
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depends = nc_api, nc_api_craft, nc_lode, nc_terrain, nc_player_health
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@ -12,7 +12,7 @@ for i = 1, 8 do
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description = "Lux Cobble",
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tiles = {
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"nc_terrain_gravel.png^((" .. modname .. "_base.png^[mask:"
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.. modname .. "_mask.png)^[opacity:"
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.. modname .. "_dot_mask.png)^[opacity:"
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.. (i * 32) .. ")^nc_terrain_cobble.png"
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},
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stackfamily = modname .. ":cobble",
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