Press injecting into storeboxes
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@ -3,26 +3,49 @@ local ItemStack, minetest, nodecore, vector
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= ItemStack, minetest, nodecore, vector
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-- LUALOCALS > ---------------------------------------------------------
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local function checktarget(data)
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local target = vector.subtract(vector.multiply(
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data.pointed.under, 2), data.pointed.above)
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local node = minetest.get_node(target)
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local def = minetest.registered_items[node.name] or {walkable = true}
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if def.groups and def.groups.visinv and (def.groups.is_stack_only
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or def.storebox_access and def.storebox_access({
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type = "node",
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above = target,
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under = vector.subtract(vector.multiply(
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target, 2), data.pointed.under)
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})) then
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data.intostorebox = target
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return true
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end
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return not def.walkable
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end
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local function doitemeject(pos, data)
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local stack = nodecore.stack_get(pos)
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if (not stack) or stack:is_empty() then return end
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local ctr = {
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x = data.axis.x ~= 0 and data.axis.x or pos.x,
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y = data.axis.y ~= 0 and data.axis.y or pos.y,
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z = data.axis.z ~= 0 and data.axis.z or pos.z
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}
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local vel = vector.add(
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vector.subtract(pos, ctr),
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vector.subtract(data.pointed.under, data.pointed.above)
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)
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local doorlv = minetest.get_item_group(minetest.get_node(
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data.pointed.above).name, "door") or 0
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local one = ItemStack(stack:to_string())
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one:set_count(1)
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nodecore.item_eject(
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vector.add(pos, vector.multiply(vel, 0.25)),
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one, 0, 1, vector.multiply(vel, 2 + doorlv)
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)
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if data.intostorebox then
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one = nodecore.stack_add(data.intostorebox, one)
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if not one:is_empty() then return end
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else
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local ctr = {
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x = data.axis.x ~= 0 and data.axis.x or pos.x,
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y = data.axis.y ~= 0 and data.axis.y or pos.y,
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z = data.axis.z ~= 0 and data.axis.z or pos.z
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}
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local vel = vector.add(
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vector.subtract(pos, ctr),
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vector.subtract(data.pointed.under, data.pointed.above)
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)
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local doorlv = minetest.get_item_group(minetest.get_node(
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data.pointed.above).name, "door") or 0
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nodecore.item_eject(
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vector.add(pos, vector.multiply(vel, 0.25)),
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one, 0, 1, vector.multiply(vel, 2 + doorlv)
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)
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end
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nodecore.witness(pos, "door catapult")
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stack:take_item(1)
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if stack:is_empty() and nodecore.node_group("is_stack_only", pos) then
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@ -41,9 +64,7 @@ nodecore.register_craft({
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check = function(pos, data)
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local stack = nodecore.stack_get(pos)
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if (not stack) or stack:is_empty() then return end
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local backstop = vector.subtract(vector.multiply(
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data.pointed.under, 2), data.pointed.above)
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return not nodecore.match(backstop, {walkable = true})
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return checktarget(data)
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end,
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after = doitemeject
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})
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@ -59,11 +80,9 @@ nodecore.register_craft({
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local stack = nodecore.stack_get(pos)
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if (not stack) or stack:is_empty() then return end
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local pt = data.pointed
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local backstop = vector.subtract(vector.multiply(
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pt.under, 2), pt.above)
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if nodecore.match(backstop, {walkable = true}) then return end
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if not checktarget(data) then return end
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local pt = data.pointed
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local node = minetest.get_node(pt.under)
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local def = minetest.registered_items[node.name] or {}
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if not def.storebox_access then return end
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@ -71,7 +90,8 @@ nodecore.register_craft({
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local access = {
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type = "node",
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above = vector.add(vector.multiply(
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vector.subtract(pt.above, pt.under), -1), pt.under),
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vector.subtract(pt.above, pt.under),
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-1), pt.under),
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under = pt.under
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}
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return def.storebox_access(access)
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@ -66,7 +66,7 @@ nodecore.register_craft({
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action = "press",
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label = "press node craft",
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priority = -1,
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nodes = {{match = {groups = {stack_as_node = true}}}},
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nodes = {{match = {groups = {stack_as_node = true, stacked = false}}}},
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check = function(pos, data)
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if not backstop(pos, vector.subtract(data.pointed.under,
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data.pointed.above), 4) then return end
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