Fix tarstone hint using thrown item

This commit is contained in:
Aaron Suen 2021-12-08 23:31:03 -05:00
parent 44b439ff74
commit a15dab698a
2 changed files with 5 additions and 0 deletions

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@ -10,6 +10,10 @@ ISSUES-GAME: Gameplay-affecting issues
#### # #### # ###### ###### # # #### #### # #### # ###### ###### # # ####
- CATCH UP HINT SYSTEM & RETEST - CATCH UP HINT SYSTEM & RETEST
- Thatch, wicker
- Forms, wooden and lode
- Lode frames, ladders
- High-tier digging: grass, stone, tarstone
- Lode crates only come in annealed, while lode frames come in - Lode crates only come in annealed, while lode frames come in
all 3 tempers. Which side of this should the form fall on, all 3 tempers. Which side of this should the form fall on,

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@ -134,6 +134,7 @@ do
if node.name ~= aggwet then return end if node.name ~= aggwet then return end
nodecore.set_loud(pos, nodecore.set_loud(pos,
{name = modname .. ":coalaggregate_wet_source"}) {name = modname .. ":coalaggregate_wet_source"})
nodecore.witness(pos, "craft:" .. modname .. ":coalaggregate")
stack:take_item(1) stack:take_item(1)
if stack:is_empty() then if stack:is_empty() then
self.object:remove() self.object:remove()