Make a note of the damage issue.

This commit is contained in:
Aaron Suen 2020-02-19 22:20:06 -05:00
parent bc7987f9c4
commit 86417c17f3

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@ -9,6 +9,10 @@ ISSUES: Bugs, Cleanup and Refinements
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- Need to work on the damage system. After getting hurt to 0hp, the
player needs to force waiting at least 250ms before recharging and
allowing more hurt FX.
- Consider quantizing/palletizing textures.
- Switch door ablation propulsion to run on a node timer instead of