Docs reorg.
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@ -9,7 +9,18 @@ ICEBOX: Low-Priority Ideas
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Falling_node is a train-wreck and needs to be rebuilt.
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- Attempts to monkey-patch it have still left fundamental problems.
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- Falling nodes can sometimes end up occupying the same space and
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clobbering each other.
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- Search upward (up to starting height) for place to settle?
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- If settling fails, convert to item and bounce/eject?
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- Need to refactor out separate hooks for things like settling detection,
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settling commitment, etc so downstream mods can tweak.
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- Arguably item_entity needs similar care.
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- Wandering fluids API for concrete, glass?
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- Configurable setting for generation count multiplier.
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- Lens strobing rate limiting of some kind?
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- Require cool-downs after a lot of toggling?
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@ -12,22 +12,6 @@ ISSUES: Bugs, Cleanup and Refinements
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- Probably should be using hash_node_position insted of pos_to_string
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in many places where we don't support non-integer positions anyway
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- Living Sponge Overhaul Gen3
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- Easily harvest living sponges as living
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- Living sponges die quickly over time if taken out of water
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- ABM/AISM evaluate surrounding water/air.
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- Consider climbables, non-walkables, and nodeboxes air.
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- Maybe allow encasing them in glass for long-term storage?
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- Glass on all sides keeps them from drying out?
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- Add forking instructions.
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- Forking is meant as a "last resort". Try to either submit
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PR's upstream, or create mods/modpacks.
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- Correct project copyright and attributions.
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- Must substantively modify the name of the project.
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- Search entire source tree.
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- Reset some docs.
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- Hint updates:
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- Press recipe witnessing?
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- Rake.
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@ -40,24 +24,8 @@ ISSUES: Bugs, Cleanup and Refinements
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- Offer a slower recipe from the side?
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- Offer a recipe to dislodge a segment from the trunk?
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- Consider making some hard-coded built-in values config settings.
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- Pummel/dig time thresholds.
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- Base group dig rates.
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- Soaking ABM thresholds.
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- (Make setting a multiplier from base?)
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- Consider updating tote recipe.
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- Falling_node is a train-wreck and needs to be rebuilt.
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- Attempts to monkey-patch it have still left fundamental problems.
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- Falling nodes can sometimes end up occupying the same space and
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clobbering each other.
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- Search upward (up to starting height) for place to settle?
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- If settling fails, convert to item and bounce/eject?
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- Need to refactor out separate hooks for things like settling detection,
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settling commitment, etc so downstream mods can tweak.
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- Arguably item_entity needs similar care.
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- Lux reaction cannot sense other lux inside totes.
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- API for recursing through embedded inventories, e.g. in totes.
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@ -11,6 +11,14 @@ ROADMAP: Large New Development Projects
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- Split this doc into "core gameplay" and "side quest" forks?
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- Living Sponge Overhaul Gen3
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- Easily harvest living sponges as living
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- Living sponges die quickly over time if taken out of water
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- ABM/AISM evaluate surrounding water/air.
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- Consider climbables, non-walkables, and nodeboxes air.
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- Maybe allow encasing them in glass for long-term storage?
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- Glass on all sides keeps them from drying out?
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- Consider using a separate kind of water node for artificial water.
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- For sponge squeezing and future pumping features.
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- Make it a little grayer, or clearer than natural fresh water?
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@ -62,6 +70,7 @@ ROADMAP: Large New Development Projects
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- Field Generator?
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- Power an annealed lode block from 2 opposite faces.
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- Generates particle effect at mapblock boundary.
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- Particle effect with lux fluid?
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- Water and lava surface springs.
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- Access to water for forges.
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