Docs reorg.

This commit is contained in:
Aaron Suen 2019-12-06 07:12:24 -05:00
parent 5b0459e4bb
commit 75df6f61b0
3 changed files with 20 additions and 32 deletions

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@ -9,7 +9,18 @@ ICEBOX: Low-Priority Ideas
# # # # # # # # # # # #
#### # #### # ###### ###### # # ####
- Falling_node is a train-wreck and needs to be rebuilt.
- Attempts to monkey-patch it have still left fundamental problems.
- Falling nodes can sometimes end up occupying the same space and
clobbering each other.
- Search upward (up to starting height) for place to settle?
- If settling fails, convert to item and bounce/eject?
- Need to refactor out separate hooks for things like settling detection,
settling commitment, etc so downstream mods can tweak.
- Arguably item_entity needs similar care.
- Wandering fluids API for concrete, glass?
- Configurable setting for generation count multiplier.
- Lens strobing rate limiting of some kind?
- Require cool-downs after a lot of toggling?

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@ -12,22 +12,6 @@ ISSUES: Bugs, Cleanup and Refinements
- Probably should be using hash_node_position insted of pos_to_string
in many places where we don't support non-integer positions anyway
- Living Sponge Overhaul Gen3
- Easily harvest living sponges as living
- Living sponges die quickly over time if taken out of water
- ABM/AISM evaluate surrounding water/air.
- Consider climbables, non-walkables, and nodeboxes air.
- Maybe allow encasing them in glass for long-term storage?
- Glass on all sides keeps them from drying out?
- Add forking instructions.
- Forking is meant as a "last resort". Try to either submit
PR's upstream, or create mods/modpacks.
- Correct project copyright and attributions.
- Must substantively modify the name of the project.
- Search entire source tree.
- Reset some docs.
- Hint updates:
- Press recipe witnessing?
- Rake.
@ -40,24 +24,8 @@ ISSUES: Bugs, Cleanup and Refinements
- Offer a slower recipe from the side?
- Offer a recipe to dislodge a segment from the trunk?
- Consider making some hard-coded built-in values config settings.
- Pummel/dig time thresholds.
- Base group dig rates.
- Soaking ABM thresholds.
- (Make setting a multiplier from base?)
- Consider updating tote recipe.
- Falling_node is a train-wreck and needs to be rebuilt.
- Attempts to monkey-patch it have still left fundamental problems.
- Falling nodes can sometimes end up occupying the same space and
clobbering each other.
- Search upward (up to starting height) for place to settle?
- If settling fails, convert to item and bounce/eject?
- Need to refactor out separate hooks for things like settling detection,
settling commitment, etc so downstream mods can tweak.
- Arguably item_entity needs similar care.
- Lux reaction cannot sense other lux inside totes.
- API for recursing through embedded inventories, e.g. in totes.

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@ -11,6 +11,14 @@ ROADMAP: Large New Development Projects
- Split this doc into "core gameplay" and "side quest" forks?
- Living Sponge Overhaul Gen3
- Easily harvest living sponges as living
- Living sponges die quickly over time if taken out of water
- ABM/AISM evaluate surrounding water/air.
- Consider climbables, non-walkables, and nodeboxes air.
- Maybe allow encasing them in glass for long-term storage?
- Glass on all sides keeps them from drying out?
- Consider using a separate kind of water node for artificial water.
- For sponge squeezing and future pumping features.
- Make it a little grayer, or clearer than natural fresh water?
@ -62,6 +70,7 @@ ROADMAP: Large New Development Projects
- Field Generator?
- Power an annealed lode block from 2 opposite faces.
- Generates particle effect at mapblock boundary.
- Particle effect with lux fluid?
- Water and lava surface springs.
- Access to water for forges.