Merge docs from discord note-to-self channel.
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@ -9,6 +9,15 @@ ISSUES: Bugs, Cleanup and Refinements
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Release an official beta pack/edition.
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- Modpack of experimental features vs. alternate game by branch?
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- FAQ / Beginner's Guide:
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- Why can't I cut trees or grass?
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- How do I find minerals/ores?
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- How do I make torches or light indoors?
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- How do I make a furnace?
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- Allow lode cube cooking/cooling in placed form.
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- First-class support for stack "pez dispensers".
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@ -128,6 +137,7 @@ ISSUES: Bugs, Cleanup and Refinements
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- Randomize player appearance/colors.
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- Shirt/pants, possibly w/ stripes/patterns
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- Skin color, hair color, eye color?
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- Add more holiday outfits.
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- Server player lists...?
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- Track server lag in metadata?
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@ -9,6 +9,19 @@ ROADMAP: Large New Development Projects
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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- Doors
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- Attach a lode "hinge" to an edge of a node.
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- Node rotates around that edge into nearby node spaces.
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- Full degree of freedom for choosing edge (combine standing/trap doors).
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- Separate hinge pin and rotation controls.
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- Right-click door when no hinge pin to rotate.
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- Pummel in hinge pin to lock into door mode.
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- Pummel out hinge pin to unlock again.
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- Right-click to push on face, can "bounce back" if obstructed.
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- Automation via laser ablation propulsion.
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- Some materials cannot be operated by hand?
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- Operate nearby/attached/colliding doors based on direction of actual movement.
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- Domain Wall Sensor
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- Adapt from sztest?
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- Field Generator?
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@ -34,6 +47,10 @@ ROADMAP: Large New Development Projects
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- Latent
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- Respawn mechanics?
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- Radioactives
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- Criticality (produce heat/ignition when grouped)
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- Long-term harm to players (reduce health/breath, randomly drop things)
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- New writing system based on charcoal
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- Draw a symbol on surfaces by pummeling w/ charcoal
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- Punch symbol w/ charcoal to rotate thru alphabet
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@ -45,6 +62,15 @@ ROADMAP: Large New Development Projects
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- Emits light briefly when punched or stepped on
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- Need to interpolate player paths for "stepped on" logic
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- Pistons or rack&pinions for affecting world stuff.
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- Laser ablation propulsion
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- Gray code absolute game time to determine distance (logarithmic by load)
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- Advanced optics?
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- Polarization? Phase? Interference and superposition?
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- Rotary power?
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- Stirling engine?
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- Rotors?
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- Conveyors?
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- New materials to craft with.
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- Dungeon materials, stonework?
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@ -61,6 +87,7 @@ ROADMAP: Large New Development Projects
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- Tubers and taproots, cacti, and other "defensive" plantlife
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- Plant-like CA animals, like bee nests and clouds of bees?
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Termine mounds? Ant colonies? Coral?
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- Popeggcorn?
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- System for transporting cargo.
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- Trains of minecarts?
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