Consistently bias pushout toward origin
Under pathological circumstances such as players getting stuck near mapgen_limit, we don't want them getting stuck outside the bounds and then pushed up past the ceiling. Instead always try to bias the push toward the origin, under the assumption that some place near there should be safe.
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@ -66,10 +66,14 @@ nodecore.register_playerstep({
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return pushto(p)
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end
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end
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local function bias(n)
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return n + ((n > 0) and math_random(-6, 4)
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or math_random(-4, 6))
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end
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return pushto({
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x = pos.x + math_random(-5, 5),
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y = pos.y + math_random(-3, 7),
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z = pos.z + math_random(-5, 5)
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x = bias(pos.x),
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y = bias(pos.y),
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z = bias(pos.z)
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})
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end
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})
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