Hint discovery by looktips
No touching necessary anymore
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f7461414d2
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@ -55,13 +55,15 @@ minetest.register_entity(":__builtin:falling_node", {
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on_activate = function(self, data)
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self.object:set_armor_groups({immortal = 1})
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return data_load(self, data)
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data_load(self, data)
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self.represents_item = self.node and self.node.name
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end,
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set_node = function(self, node, meta)
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if not node then return self.object:remove() end
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self.node = node
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self.represents_item = self.node and self.node.name
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local def = minetest.registered_items[node.name]
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if def.falling_replacement then
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self.node.name = def.falling_replacement
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@ -31,7 +31,9 @@ minetest.register_entity(":__builtin:item", {
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},
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set_item = function(self, item)
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item = item and ItemStack(item):to_string()
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local stack = ItemStack(item)
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item = item and stack:to_string()
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self.represents_item = stack:get_name()
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if item and item ~= self.itemstring then
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self.itemstring = item
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self.object:set_yaw(math_random() * math_pi * 2)
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@ -114,11 +114,12 @@ nodecore.register_on_chat_message("chat message stats", function(name, msg)
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end)
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------------------------------------------------------------------------
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-- PLAYER INVENTORY SCAN
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-- PLAYER SCAN
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nodecore.register_playerstep({
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label = "inv",
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action = function(player)
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action = function(player, data)
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-- inventory
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local inv = player:get_inventory()
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local t = {}
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for i = 1, inv:get_size("main") do
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@ -130,5 +131,23 @@ nodecore.register_playerstep({
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for k in pairs(t) do
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discover(player, "inv:" .. k)
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end
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-- looking at
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local pt = data.raycast()
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if pt then
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if pt.type == "node" then
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local nn = minetest.get_node(pt.under).name
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discover(player, "look:" .. nn)
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local stack = nodecore.stack_get(pt.under)
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if stack and not stack:is_empty() then
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discover(player, "look:" .. stack:get_name())
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end
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elseif pt.type == "object" then
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local luaent = pt.ref:get_luaentity()
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if luaent and luaent.represents_item then
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discover(player, "look:" .. luaent.represents_item)
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end
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end
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end
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end
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})
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