Update groups documentation
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@ -22,6 +22,7 @@ be used nor relied upon by mods.
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local groups = {
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activates_lens = "always activates optics lenses, regardless of light_source",
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adobe = "any node made of adobe (patterned, bricked, etc)",
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alpha_glyph = "(specific) nc_writing glyphs",
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always_scalable = "nodes that can always be scaled even if they define on_rightclick",
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amalgam = "(specific) nc_igneous amalgamation",
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@ -30,6 +31,7 @@ local groups = {
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charcoal = "(specific) nc_fire coal nodes",
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chisel = "metal shaft that can be used as a chisel with a mallet",
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choppy = "dig group: hatchets and adzes",
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coalstone = "any node made of tarstone (patterned, bricked, etc)",
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cobble = "(specific) nc_terrain cobble",
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cobbley = "any \"cobble with filler\" type node (e.g. ores)",
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concrete_etchable = "(api-managed) concrete nodes that can be etched",
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@ -45,6 +47,7 @@ local groups = {
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damage_touch = "damage to deal player when punching or trying to pick up",
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dirt = "(specific) nc_terrain dirt and loose dirt",
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dirt_loose = "(specific) nc_terrain loose dirt",
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dirt_raked = "(specific) raked nc_terrain dirt",
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door = "door level of hinged panel",
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door_panel = "level of door that a panel would make if it were hinged",
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dungeon_mapgen = "dungeon nodes that are replaced with real ones after mapgen",
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@ -64,17 +67,25 @@ local groups = {
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flower_living = "flowers that are still alive",
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flower_mutant = "flowers that are not found in mapgen",
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flower_wilted = "flowers that have died",
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grass = "(specific) nc_terrain dirt_with_grass",
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grassable = "grass can spread onto this node (converting substrate to dirt)",
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gravel = "(specific) nc_terrain gravel",
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gravel_raked = "(specific) nc_writing raked gravel",
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green = "things containing significant amounts of living plant matter",
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hard_stone = "stratum of hard stone for stone, ores, and similar",
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humus = "(specific) nc_tree humus",
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humus_raked = "(specific) raked nc_tree humus",
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igniter = "causes nearby flammable things to ignite",
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is_stack_only = "(specific) a bare item stack as a node",
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lava = "(specific) source or flowing pumwater",
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leaf_decay = "decays into its leaf_decay_as items if not connected to tree trunk",
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leafy = "(deprecated) loose leaves",
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lode_cobble = "(specific) lode cobble or loose lode cobble",
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lode_cube = "full cubes made of lode (lode cubes, crates)",
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lode_prill = "(specific) lode prills of various temper",
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lode_temper_annealed = "any lode thing in a slow-cooled and workable state",
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lode_temper_hot = "any lode thing in a heated and glowing",
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lode_temper_tempered = "any lode thing in a quenched and hardened state",
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lodey = "stone with lode in various states",
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log = "tree trunks and logs, can be split to planks",
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loose_repack = "loose nodes that self-repack over time",
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@ -85,24 +96,23 @@ local groups = {
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lux_fluid = "(specific) lux source and flowing liquids",
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lux_hot = "lux cobble in a moderately excited but still subcritical state",
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lux_tool = "infused lode tools",
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lode_cube = "full cubes made of lode (lode cubes, crates)",
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lode_prill = "(specific) lode prills of various temper",
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lode_temper_annealed = "any lode thing in a slow-cooled and workable state",
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lode_temper_hot = "any lode thing in a heated and glowing",
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lode_temper_tempered = "any lode thing in a quenched and hardened state",
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metallic = "made of metal, efficiently absorbs lux radiation",
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moist = "water or other source of moisture esp. for plant cultivation",
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nc_scaling = "(specific) player-created climbing and light spots",
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nc_scaling_fx = "display black dust mote particles like scaling spots",
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not_in_creative_inventory = "built-in: not meaningful in nodecore",
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optic_check = "automatically run optic check callbacks",
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optic_gluable = "any optic that can be glued in place with an eggcorn",
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optic_lens_emit = "an lens emitting a full-intensity beam (firestart, ablate)",
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optic_source = "produces optic beams",
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peat_grindable_item = "stack of 8 can be ground into peat automatically",
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peat_grindable_node = "single one can be ground into peat automatically",
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raked = "a node whose surface has been raked",
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rakey = "is a rake tool, can rake line patterns into sand/gravel",
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rock = "all non-glassy rocky/stony things, including stone, cobble, brick, etc",
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sand = "(specific) nc_terrain sand",
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sand_raked = "(specific) nc_writing raked sand",
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sandstone = "any node made of sandstone (patterned, bricked, etc)",
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scaling_time = "percentage time it takes to scale this node",
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silica = "any glass, can be ground back to sand",
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silica_clear = "any clear glass, grinds to crude, passes light",
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