A little more doc work.

This commit is contained in:
Aaron Suen 2020-06-20 10:54:21 -04:00
parent f514990ea4
commit 21adb6f422
4 changed files with 21 additions and 20 deletions

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@ -29,6 +29,11 @@ contribution.
Other Guidelines:
- Please do not use the nc_* namespace for projects you will be
releasing directly to the public, e.g. via ContentDB, Forums, etc.
This namespace should only be for things that will be included in
the base game.
- Non-included contributions to the project, such as hosting or other
services, content such as videos/streams, screenshots/galleries,
reviews, stories and other publicity do not need to follow the

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@ -45,11 +45,6 @@ to the project!
way to handle "visinv" nodes, i.e. stacks, storage boxes,
and other container nodes.
- Help maintaining the hint system.
- Development of hints often lags behind development of new
features, sometimes significantly.
- Hint organization and content is subject to improvement.
- Improved versions of any art assets (sounds, textures, models).
- A custom skybox, preferably that looks good at limited
resolution.
@ -75,16 +70,5 @@ to the project!
- Let the developers know if you have shared something about
NodeCore, or would like guidance creating something to share.
- Door animations.
- These need to be relatively efficient, i.e. not involve
a ton of node manipulation or spawning lots of entities.
Of particular concern is network packet load on clients.
- Something using animated entities (which could represent
multiple nodes sharing an axis) could work well.
- Alternatively, a reasonable particle effect? Something
abstract is fine too, as long as it conveys a sense of
movement to help players visualize what's moving and in
what direction.
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@ -190,5 +190,16 @@ IDEAS: Possible future additions/improvements to the game
- Allow metalworking with wood tools?
- Eat a lot of extra durability?
- Door animations.
- These need to be relatively efficient, i.e. not involve
a ton of node manipulation or spawning lots of entities.
Of particular concern is network packet load on clients.
- Something using animated entities (which could represent
multiple nodes sharing an axis) could work well.
- Alternatively, a reasonable particle effect? Something
abstract is fine too, as long as it conveys a sense of
movement to help players visualize what's moving and in
what direction.
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@ -10,10 +10,7 @@ ISSUES-DOCS: Issues related to documentation
#### # #### # ###### ###### # # ####
- Add a code of conduct to project
- Cover chat rules from discord, servers?
- Add guidelines about namespacing to contribution guide, i.e. don't
use nc_* names as those are reserved for NodeCore itself.
- Cover chat rules from discord, servers?
- Add a credits file with more extensive/specific credits, including
non-copyrightable contributions to core project...?
@ -21,6 +18,10 @@ ISSUES-DOCS: Issues related to documentation
- Add a README to the official screenshot world explaining how to use
- Design doc needs another shakedown.
- Expecially: what has "nodecorian" come to mean?
- Need to clean out issues in wishlist.
- Put some issues unlikely to be resolved on ice.
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