A little more doc work.
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@ -29,6 +29,11 @@ contribution.
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Other Guidelines:
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- Please do not use the nc_* namespace for projects you will be
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releasing directly to the public, e.g. via ContentDB, Forums, etc.
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This namespace should only be for things that will be included in
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the base game.
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- Non-included contributions to the project, such as hosting or other
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services, content such as videos/streams, screenshots/galleries,
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reviews, stories and other publicity do not need to follow the
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16
WISHLIST
16
WISHLIST
@ -45,11 +45,6 @@ to the project!
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way to handle "visinv" nodes, i.e. stacks, storage boxes,
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and other container nodes.
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- Help maintaining the hint system.
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- Development of hints often lags behind development of new
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features, sometimes significantly.
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- Hint organization and content is subject to improvement.
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- Improved versions of any art assets (sounds, textures, models).
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- A custom skybox, preferably that looks good at limited
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resolution.
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@ -75,16 +70,5 @@ to the project!
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- Let the developers know if you have shared something about
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NodeCore, or would like guidance creating something to share.
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- Door animations.
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- These need to be relatively efficient, i.e. not involve
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a ton of node manipulation or spawning lots of entities.
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Of particular concern is network packet load on clients.
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- Something using animated entities (which could represent
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multiple nodes sharing an axis) could work well.
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- Alternatively, a reasonable particle effect? Something
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abstract is fine too, as long as it conveys a sense of
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movement to help players visualize what's moving and in
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what direction.
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........................................................................
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========================================================================
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@ -190,5 +190,16 @@ IDEAS: Possible future additions/improvements to the game
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- Allow metalworking with wood tools?
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- Eat a lot of extra durability?
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- Door animations.
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- These need to be relatively efficient, i.e. not involve
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a ton of node manipulation or spawning lots of entities.
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Of particular concern is network packet load on clients.
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- Something using animated entities (which could represent
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multiple nodes sharing an axis) could work well.
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- Alternatively, a reasonable particle effect? Something
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abstract is fine too, as long as it conveys a sense of
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movement to help players visualize what's moving and in
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what direction.
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........................................................................
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========================================================================
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@ -12,15 +12,16 @@ ISSUES-DOCS: Issues related to documentation
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- Add a code of conduct to project
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- Cover chat rules from discord, servers?
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- Add guidelines about namespacing to contribution guide, i.e. don't
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use nc_* names as those are reserved for NodeCore itself.
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- Add a credits file with more extensive/specific credits, including
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non-copyrightable contributions to core project...?
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- Add a README to the official screenshot world explaining how to use
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- Design doc needs another shakedown.
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- Expecially: what has "nodecorian" come to mean?
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- Need to clean out issues in wishlist.
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- Put some issues unlikely to be resolved on ice.
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........................................................................
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========================================================================
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